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- Newsgroups: rec.games.backgammon,rec.answers,news.answers
- Path: bloom-beacon.mit.edu!hookup!europa.eng.gtefsd.com!MathWorks.Com!uhog.mit.edu!xn.ll.mit.edu!ll.mit.edu!damish
- From: damish@ll.mit.edu (Mark Damish)
- Subject: Backgammon --- Frequently Asked Questions. [monthly]
- Message-ID: <1994Apr12.132303.5649@ll.mit.edu>
- Followup-To: rec.games.backgammon
- Summary: This posting contains answers to questions about the game of
- backgammon. It also contains resources pertaining to the
- game. It should be read by anyone interested in backgammon,
- especially those posting to the rec.games.backgammon news group.
- Originator: damish@ll.mit.edu (Mark Damish)
- Keywords: backgammon FAQ
- Sender: news@ll.mit.edu
- Supersedes: <1994Mar14.145135.1652@ll.mit.edu>
- Reply-To: damish@ll.mit.edu (Mark Damish)
- Organization: MIT Lincoln Laboratory
- Date: Tue, 12 Apr 94 13:23:03 GMT
- Approved: news-answers-request@MIT.EDU
- Expires: Fri, 13 MAY 1994 00:00:00 GMT
- Lines: 2929
- Xref: bloom-beacon.mit.edu rec.games.backgammon:1726 rec.answers:4848 news.answers:17963
-
- Archive-name: games/backgammon-faq
- Posting-frequency: Monthly, around the 13th of each month.
- Last-modified: March 1994
- Version: 9404
-
-
-
- This is the backgammon FAQ #6 for 13 APR 1994.
-
-
- =============================================================================
- TABLE OF CONTENTS:
- =============================================================================
-
- FORE FAQ:
- -- Definition, Editor, Purpose, Contributions, Availability,
- Disclaimer, Editorial, Changes, Gratitude, and News.
-
- ESSENTIALS:
- A1. What is backgammon?
- A2. What are the basic rules of the game?
- A3. What is the doubling cube for?
- A4. What is the Crawford rule? (Why won't FIBS let me double?)
- A5. What is the Jacoby rule?
- A6. What is the Holland rule?
- A7. What are those critters --- Beavers, raccoons?
- A8. What is a Chouette?
-
- ELECTRONIC BACKGAMMON: VS. OTHER HUMANS:
- B1. What is FIBS?
- B2. What is the Internet and how do I get onto it? (From OK.FAQ)
- B3. Are there any GUI's for FIBS?
- B4. Whats about LDB? (Long Distance Backgammon. BG by Email)
- B5. What other ways are there to play people via nets/modems/e-mail?
- B6. Are there any electronic tournaments?
- B7. Do other game servers exist?
-
- ELECTRONIC BACKGAMMON: VS. MACHINE:
- C1. Are there any BG programs out there for my computer? Where are they?
- C2. Which programs are good? How good is good?
- C3. Why is it so hard to write a good backgammon program?
- C4. What is TD-GAMMON?
-
- RESOURCES:
- D1. I'm looking for a club to play in...
- D2. Where are the tournaments?
- D3. I'm looking for information about newsletters and other publications.
- D4. Backgammon books and book reviews.
- D5. A List of Backgammon Articles in Science and Business.
- D6. Backgammon software and software reviews.
- D7. Where does one purchase backgammon supplies and books?
-
- MISC:
- E1. What other games can be played on a backgammon board?
- E2. How does one become a better player?
-
-
- SEARCHING IN THIS DOCUMENT:
-
- If you want to search directly for the answer to a question, for example
- the question "A1. What is backgammon?", you can search for an occurrance
- of the question number "A1" at the beginning of a line. For instance, in
- the newsreaders "rn" and "trn", you can type
-
- g^A1<enter>
-
- and the cursor jumps to the right place in the document.
-
-
-
- =============================================================================
- FORE FAQ:
- =============================================================================
-
-
- FAQ /F-A-Q/ or /faq/ [USENET] n. 1. A Frequently Asked Question. 2. A
- compendium of accumulated lore, posted periodically to high-volume
- newsgroups in an attempt to forestall such questions. Some people
- prefer the term 'FAQ list' or 'FAQL' /fa'kl/, reserving 'FAQ' for
- sense 1.
-
- ---from: The jargon file, Version 2.9.12, 10 May 1993
-
- Editor:
- Mark Damish damish@ll.mit.edu
-
- Purpose:
- The purpose of this FAQ is to answer commonly asked questions which
- come up on the rec.games.backgammon news group and to compile a set of
- resources which might be useful to backgammon players in general.
-
- Contributions:
- Contributions will be thankfully accepted. Send E-Mail to the editor
- of this list for inclusion and credit in future FAQs.
-
- Availability:
- The FAQ will be posted on or around the 13th (13: is such a nice
- opening roll) of each month to rec.games.backgammon, rec.answers and
- news.answers.
-
- The FAQ is also available for anonymous ftp on:
- machine: rtfm.mit.edu
- directory: /pub/usenet-by-hierarchy/rec/games/backgammon
- filename: Backgammon_---_Frequently_Asked_Questions._[monthly]
-
- A 'FAQ pointer' will be posted to rec.games.backgammon monthly, about
- 2 weeks after the FAQ is posted.
-
- A diff file will created and posted to the rec.games.backgammon news
- group at the same time the FAQ is posted. This will contain the
- differences between successive FAQs. It will not be posted to the
- *.answers newsgroups, nor will it be archived at rtfm.mit.edu. The
- purpose of the diff file is to show recent changes without having to
- browse the entire FAQ. DO NOT use this file to update previous versions
- of the FAQ as it has been edited!
-
- Disclaimer:
- This posting is provided on an "as is" basis, NO WARRANTY whatsoever
- is expressed or implied, especially, NO WARRANTY that the information
- contained herein is correct or useful in any way, although both are
- intended.
-
- Editorial:
- Busy at work --- Real busy, for now and the forseeable future. I'd
- rather be priming someone.
-
- Changes:
- Changes may be spotted by examining the 'diff' file, which is posted at
- the same time as this FAQ. In the diff file, a '<' charactor preceding
- a line indicates that the line has been removed. Likewise, a '>'
- charactor indicates an addition. The diff file is edited and should not
- be used for updating from previous versions.
-
- Gratitude:
- Major and minor contributions and suggestions from the following:
- Jeremy Bagai Matchqiz review.
- Matthew Clegg The entire 'What is Internet' section.
- Paul Ferguson Mac PD BG info. FIBS Client info.
- Michael Jampel Chess Server Info.
- rjohnson Additional info for rules section A2.
- Mika Johnsson Original Backgammon article compilation.
- Rolf Kleef Nackgammon.
- Asger Kring Danish Newsletter, Book supply info. more.
- Andy Latto Jacoby, Holland, Beavers, Chouette, Useful advice.
- Peter Nickless Acey-Deucy Submission.
- Perry R. Ross LDB (Long Distance Backgammon) mail server info.
- Mark Rozer Inspired me to play this game.
- Gerry Tesauro Backgammon article pointers.
- Michael Urban Boston area playing spots.
- Kit Woolsey BOINQ and Hyperbackgammon Software reviews.
- Michael J. Zehr Book Review, Holland rule, Combinitorics answer.
- More.
- Vincent Zweije FIBS description. Narde description. Proof reader
- deluxe.
- [I apologize if I missed anybody]
-
- Thanks for ALL corrections sent!
-
- PLUS Thanks to all who have submitted material to the
- rec.games.backgammon news group, whether or not it
- has been used here. Material from rec.games.backgammon
- is credited where used.
-
- May you roll above average when you need it most.
-
-
- News:
- Information that may or may not be included in the current FAQ:
-
- -- The ldb 'game starter' operated by leopard@midnight.WPI.edu
- (Leo Gestetner) has been shut down.
-
- -- Harald Lux lux@mailer.uni-marburg.de is posting a monthly
- German suppliment to the backgammon-faq to the newsgroup:
- rec.games.backgammon.
-
- -- The copy protection scheme in Expert Backgammon 2.1 has been changed
- the
- protection.
-
- -- jrichter@aldebaran.cs.uni-sb.de (Joerg Richter) has typeset
- the Kit Woolsey vs. Jeremy Bagai annotated match. It is
- available for anonymous FTP from machine(s) ftp.netcom.com,
- ftp.netcom2.netcom.com .. ftp.netcom12.netcom.com in the directory:
- pub/pattib/backgammon. The files are postcript, typeset using
- LaTeX, with very nice diagrams.
-
- [I found a set of postscript tools last summer called 'pstools' from
- an FTP site somewhere in Britan/Europe. The commands:
- $ cat <file.ps> | psbook | psnup -2 | psselect -e | lpr
- put paper back in tray
- $ cat <file.ps> | psbook | psnup -2 | psselect -o | lpr
- will produce nice 'booklets', 4 pages to a sheet of paper, ready
- for two staples (saddle stich) in the center of the fold. ...Mark]
-
- -- There is a new X-client for FIBS. See 'tkfibs' under the GUI section.
-
- -- A for-profit company is producing a CD-ROM containing all of the
- FAQs posted to the news.answers newsgroup. The entire rec.games.*
- hierarchy was missed on the first release, but the backgammon-faq
- (9403) should be included in the next 'pressing'.
-
-
-
- =============================================================================
- ESSENTIALS:
- =============================================================================
-
- A1. What is backgammon?
-
- "Backgammon is an obstacle race between two armies of 15 men each,
- moving around a track divided into 24 dagger-like divisions known as
- points."
-
- -- The rules.
-
-
- "It's just a game."
-
- -- Many
-
-
- "It's a game of skill and luck.
- When I win I can claim it's due to my good skill.
- When I lose I can claim it's due to my bad luck."
-
- -- submitted by David Forthoffer davidf@lpd.sj.nec.com
-
-
- "There's an aesthetic to the game, a flow. People think the game consists
- primarily of math --- calculating odds and so forth. That's not true.
- It's essentially a game of patterns, a visual game, like chess. Certain
- patterns fit together harmoniously, make sense in a away that is
- nontrivial."
-
- -- Paul Magriel
-
-
- Answering "Why do you play backgammon":
-
- "We have become a spectator society, one that experiences excellence
- and creativity only by watching it on television or by reading about
- it in newspapers or magazines...Perhaps the best way of becoming
- something more than a spectator is to pursue activities that do not
- receive mass media coverage. We can invent our own art forms, or at
- least re-label existing forms as art. Backgammon, though it is very
- old and very common, is an excellent art form. Patterns of points and
- blots undergo poignant mutations. The player strains to work with them,
- to control them. One's identity is not entirely intrinsic, nor is it
- purely acquired. We can shape ourselves just as we can shape our
- surroundings. By playing backgammon, that is - by creating patterns of
- blots and points - I help to shape my identity, I set myself apart from
- the spectators. I become alive."
-
- -- Felix Yen (from Anchors, Jan 92)
-
-
- [More sought]
-
-
- -----------------------------------------------------------------------------
-
- A2. What are the basic rules of the game?
-
-
-
- Backgammon Equipment
-
- - A Backgammon board or layout.
- - Thirty round stones, pr checkers, 15 each of two different colors,
- generally referred to as "men".
- - A pair of regular dice, numbered from 1 to 6. (For convenience,
- two pairs of dice, one for each player, are generally used.)
- - A dice cup, used to shake and cast the dice. (Again, it is more
- convenient to have two dice cups.)
- - A doubling cube---A six-faced die, marked with the numerals
- 2,4,8,16,32 & 64. This is used to keep track of the number of
- units at stake in each game, as well as to mark the player who
- last doubled.
-
-
- The Backgammon Board
-
- Backgammon is an obstacle race between two armies of 15 men each,
- moving around a track divided into 24 dagger-like divisions known as
- "points".
- The Backgammon layout is divided down the center by a partition,
- known as the "bar" (See Diagram 1), into an outer and inner (or home)
- board or table. The side nearest you is your outer and home tables;
- the side farther away is your opponents outer and home boards. The
- arrows indicate the direction of play.
- For purposes of convenience we have numbered the points in the
- diagram. Though the points are not numbered on the actual board,
- they are frequently referred to during play to describe a move or a
- position. Your (X's) 4-point or 8-point will always be on your side
- of the board; your opponent's (O's) will always be on his side of
- the board.
- A move from your 9-point to your 5-point is four spaces (the bar
- does not count as a space). A move from White's 12-point to your
- 12-point, though it crosses from his board to yours, is but one
- space, for these two points are really next to each other.
- Diagram 2 shows the board set up ready for play. Each side has
- five men on his 6-point, three men on his 8-point, five men on his
- opponent's 12-point, and two men, known as "runners", on his opponents'
- 1-point. The runners will have to travel the full length of the
- track, the other men have shorter distances to go. Note that play
- proceeds in opposite directions, so that the men can be set up in two
- ways. Turn the diagram upside down to see the layout if play were
- proceeding in the other direction.
-
-
-
- +-------------------------------------------------->
- |
- | +-----------------------------< X moves this direction
- | |
- | |
- | | 13 14 15 16 17 18 19 20 21 22 23 24
- | | +------------------------------------------+
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | | | | +----+
- ^ v | Outer Board |BAR| Home Board | | 64 |
- | | | | | | +----+
- | | | P O I N T S | | . . . . . . | Doubling
- | | | . . . . . . | | . . . . . . | Cube
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | +------------------------------------------+
- | | 12 11 10 9 8 7 6 5 4 3 2 1
- | |
- | +---------------------------------------------->
- |
- +---------------------------------< Y moves this direction
-
-
- Diagram 1 (Numbered from X's point of view)
-
-
-
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+
- | X . . . O . | | O . . . . X |
- | X O | | O X |
- | X O | | O |
- | X | | O |
- | X | | O | +----+
- | |BAR| | | 64 |
- | O | | X | +----+
- | O | | X |
- | O X | | X |
- | O X | | X O |
- | O . . . X . | | X . . . . O |
- +------------------------------------------+
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- Diagram #2 (Numbered from X's point of view)
-
-
-
- Object of the game
-
- The object of Backgammon is for each player to bring all his men
- into his home board, and then to bear them off the board. The first
- plais men off the board is the winner.
-
-
- Starting the game
-
- Each player casts one die. The player with the higher number makes
- the first move, using the two numbers cast by his die and his
- opponent's. In the event that both players roll the same number, it
- is a standoff and each rolls another die to determine the first move.
- In the event of subsequent ties, this process is repeated until the
- dice turn up different numbers. (In some games, players double the
- unit stake automatically every time they cast the same number; others
- limit the automatic doubles to one. In tournament play, there is no
- such thing as an automatic double.)
-
-
- Moving your men
-
- Each player's turn consists of the roll of two dice. He then moves
- one or more men in accordance with the numbers cast. Assume he rolls
- 4-2. He may move one man six spaces, or one man four spaces and
- another man two spaces. Bear in mind that, when moving a single man
- for the total shown by the two dice, you are actually making two
- moves with the one man---each move according to the number shown on
- one of the dice.
-
-
- Doublets
-
- If the same number appears on both dice, for example, 2-2 or 3-3
- (known as doublets), the caster is entitled to four moves instead of
- two. Thus, if he rolls 3-3, he can move up to four men, but each move
- must consist of three spaces.
- The players throw and play alternately throughout the game, except
- in the case where a player cannot make a legal move and therefore
- forfeits his turn.
-
-
- Making points
-
- A player makes a point by positioning two or more of his men on
- it. He then "owns" that point, and his opponent can neither come to
- rest on that point nor touch down on it when taking the combined
- total of his dice with one man.
-
-
- Prime
-
- A player who has made six consecutive points has completed a
- prime. An opposing man trapped behind a prime cannot move past, for
- it cannot be moved more than six spaces at a time---the largest
- number on a die.
-
-
- Blots
-
- A single man on a point is called a blot. If you move a man onto
- an opponent's blot, or touch down on it in the process of moving the
- combined total of your cast, the blot is hit, removed from the board
- and placed on the bar.
- A man that has been hit must re-enter in the opposing home table.
- A player may not make any move until such time as he has brought the
- man on the bar back into play. Re-entry is made on a point
- equivalent to the number of one of the dice cast, providing that
- point is not owned by the opponent.
-
-
- Closed board
-
- A player who has made all six points in his home board is said to
- have a closed board. If the opponent has any men on the bar, he will not
- be able to re-enter it since there is no vacant point in his
- adversary's home board. Therefore, he forfeits his turn, and
- continues to do so until such time as the player has to open up a
- point in his home board, thus providing a point of re-entry.
-
-
- Compulsory move
-
- A player is compelled to take his complete move if there is any
- way for him to do so. If he can take either of the numbers but not
- both, he must take the higher number if possable, the lower if not.
-
- [Another way of saying this...]
- 1) If both parts of the roll can be played legally, then this must be
- done. Note that you may play the roll in such a way as to move fewer
- pips than the larger die indicates by playing the smaller die first --
- this is common in bearoff situations, and legal as long as each part of
- the roll is played legally at the moment you play it.
- 2) If only one part of the roll can be played legally, then you must play
- the higher die if possible; if not, play the lower die.
- --kw
-
-
- Bearing off
-
- Once a player has brought all his men into his home board, he can
- commence bearing off. Men borne off the board are not re-entered into
- play. The player who bears off all his men first is the winner. A
- player may not bear off men while he has a man on the bar, or outside
- his home board. Thus if, in the process of bearing off, a player
- leaves a blot and it is hit by his opponent, he must first re-enter
- the man in his opponents home board, and bring it round the board
- into his own home board before he can continue the bearing off
- process.
- In bearing off, you remove men from the points corresponding to
- the numbers on the dice cast. However, you are not compelled to
- remove a man. You may, if you can, move a man inside your home board
- a number of spaces equivalent to the number of a die.
- If you roll a number higher than the highest point on which you
- have a man, you may apply that number to your highest occupied
- point. Thus, if you roll 6-3 and your 6-point has already been
- cleared but you have men on your 5-point, you may use your 6 to
- remove a man from your 5-point.
- In some cases it may be advantagous to play the smaller die first
- before applying the higher die to your highest point (See Compulsory
- Move). For example, suppose you have one checker on your 5 point,
- and two checkers on your 2 point. Your opponent has a checker on
- the ace (one point) and on the bar. You roll 6-3. You may play the
- 3 to the 2 point then the 6 to bear a checker off the 2 point
- leaving your opponent no shots (no blots for the opponent to hit).
- The alternative, using the 6-3 to bear checkers off both the 5 and 2
- points, would leave your opponent 20 out of 36 ways to hit your
- remaining blot.
-
-
- Gammon and Backgammon
-
- If you bear off all 15 of your men before your opponent has borne
- off a single man, you win a gammon, or double game.
- If you bear off all 15 of your men before your opponent has borne
- off a single man, and he still has one or more men in your home board
- or on the bar, you win a backgammon, or a triple game.
-
-
- Cocked dice
-
- It is customary to cast your dice in your right-hand board. Both
- dice must come to rest completely flat in that board. If one die
- crosses the bar into the other table, or jumps off the board, or does
- not come to rest flat, or ends up resting on one of the men, the dice
- are "cocked" and the whole throw, using both dice, must be retaken.
-
-
- -----------------------------------------------------------------------------
-
- A3. What is the doubling cube for?
-
- The doubling cube
-
- The introduction of the doubling cube into the game is largely
- responsible for the leap in popularity of modern backgammon.
-
- Each face of the doubling cube bears a number to record
- progressive doubles and redoubles, starting with 2 and going on to 4,
- 8, 16, 32 & 64. At the commencement of play, the doubling cube rests
- on the bar, between the two players, or at the side of the board. At
- any point during the game, a player who thinks he is sufficiently
- ahead may, when it is his turn to play and before he casts his dice,
- propose to double the stake by turning the cube to 2. His opponent
- may decline to accept the double, in which case he forfeits the game
- and loses 1 unit, or accept the double, in which case the game
- continues with the stake at 2 units. The player who accepts the
- double now "owns" the cube---which means that he has the option to
- redouble at any point during the rest of the game, but his opponent
- (the original doubler) may not. If, at a later stage he exercises
- this option, his opponent is now faced with a similar choice. He may
- either decline the redouble and so lose 2 units, or accept and play
- for 4, and he now "owns" the cube. A player may double when he is on
- the bar even if his opponent has a closed board and he cannot enter.
- Though he does not roll the dice, for he cannot make a move, he still
- has the right to double. Note that gammon doubles or backgammon
- triples the stake of the cube.
-
-
- -----------------------------------------------------------------------------
-
- A4. What is the Crawford rule? (Why won't FIBS let me double?)
-
-
- If you are playing an n-point match and your opponent is ahead
- of you and he gets to n-1 points you are not allowed to use
- the doubling cube in the next game to come.
-
- EXAMPLE:
- 5 point match
- score
- game # You opponent
- 1 0 3
- 2 0 4
- 3 1 4 (you were not allowed to double in this game)
- 4 3 4 (you were allowed to double again)
- ... ... ...
-
- -----
-
- The Crawford rule is universally used in backgammon match play.
-
-
- -----------------------------------------------------------------------------
-
- A5. What is the Jacoby rule?
-
- The Jacoby rule is used in money games. It states, that a gammon
- or backgammon may not be scored as such unless the cube has been
- passed and accepted. The purpose is to speed up play by eliminating
- long undoubled games.
-
- The Jacoby rule is never used in match play.
-
-
- -----------------------------------------------------------------------------
-
- A6. What is the Holland rule?
-
- This rule applies to match games and states that in post-Crawford games
- the trailer can only double after both sides have played two rolls. It
- makes the free drop more valuable to the leader but generally just
- confuses the issue.
-
- Unlike the Crawford rule, the Holland rule has not proved popular,
- and is rarely used today.
-
-
- -----------------------------------------------------------------------------
-
- A7. What are those critters --- Beavers, raccoons?
-
- In money play, if player A doubles, and player B believes that he is
- a favorite holding the cube, he may turn the cube an extra notch as he
- takes, and keep the cube on his own side. For example, if A makes an
- initial double to 2, B may, instead of taking the double and holding a
- 2 cube, say "beaver", turn the cube an extra notch to 4, and continue
- the game holding a 4 cube.
-
- If A believes that B's beaver was in error, some play that he may then
- "raccoon", turning the cube yet another notch (to 8 in the example). Cube
- ownership remains with B. B may then if he wishes turn the cube yet
- another notch, saying "aardvark", or "otter" or whatever silly animal
- name he prefers (the correct animal is a matter of controversy), and so
- forth.
-
- Beavers and the rest of the animals may be played or not in money
- play, as the players wish.
-
- Beavers and other animals are never used in match play.
-
- -- Andy Latto
-
-
- It should be noted that the original cube turner can drop a beaver.
- For example, suppose I miscount a bearoff and double, you accept and
- say you want to beaver. I realize something is wrong and recount.
- If I am horribly behind, I can drop the beaver, paying you the value
- on the cube before you beavered.
-
- -michael j zehr
-
-
-
- -----------------------------------------------------------------------------
-
- A8. What is a Chouette?
-
- A Chouette is a social backgammon variant for more than 2 players.
- One player is "the box", and plays against all other players
- on a single board. One other player is the captain, and rolls the
- dice and makes the plays for the team that opposes the box. If the
- box wins, the captain goes to the back of the line, and the next player
- becomes captain. If the captain wins, the box goes to the back of the
- line, and the captain becomes the new box.
-
- Customs vary as to the rights of the captain's partners: In some Chouettes,
- they may consult freely as to the way rolls should be played. In
- others, consultation is prohibited. A compromise, where consultation
- is allowed only after the cube has been turned, is popular.
-
- Originally, Chouettes were played with a single cube. The only
- decisions that players other than the captain were allowed to make
- independently concerned takes: If the box doubled, each player on the
- team could take or drop independently. Today, multiple-cube Chouettes
- are more popular; each player on the team has his own cube, and all
- doubling, dropping, and taking decisions are made independently by all
- players.
-
- -- Andy Latto
-
-
-
- =============================================================================
- ELECTRONIC BACKGAMMON: VS. OTHER HUMANS:
- =============================================================================
-
-
- B1. What is FIBS?
-
-
- [Addresses edited to reflect FIBS move to Sweden]
-
- From: zweije@wi.leidenuniv.nl (Vincent Zweije)
-
- FIBS stands for First Internet Backgammon Server. It is a
- telnet server you can use to play backgammon. You can reach it
- by telnetting to fraggel65.mdstud.chalmers.se 4321
- (129.16.235.153, port 4321). Sometimes tournaments are organized
- on this server.
-
- It is a good idea to read the help screens on-line.
-
-
- -----------------------------------------------------------------------------
-
- B2. What is the Internet and how do I get onto it? (From OK.FAQ)
-
- [This is copied verbatim, with permission, from OK.FAQ. References to 'OK'
- are referring to the bridge server.]
- [Permission from mclegg@cs.ucsd.edu (Matthew Clegg) for use here.]
-
- In addition to having access to a Unix system, you must also be connected
- to the Internet. The Internet is a worldwide computer network which was
- founded for the sake of promoting research and education. Recently,
- the Internet has been broadening its mission and it's likely that
- soon the Internet will be open for commercial as well as educational
- uses.
-
- Already it is possible for the general public to obtain access to
- the Internet for a modest fee in many metropolitan areas of the US.
- A few representative Internet providers include:
-
- Area Served Voice No. Email Organization
- ----------- -------- ----- ------------
- West Coast 408-554-UNIX info@netcom.com Netcom Online Comm. Svcs
- Boston 617-739-0202 office@world.std.com The World
- New York City 212-877-4854 alexis@panix.com PANIX Public Access Unix
-
- Many OKbridgers play from home using a PC or Mac and a modem.
- Frequently, these people have obtained access to the Internet by
- purchasing an account from a "public access Unix system connected to
- the Internet," which is the jargon describing the service provided by
- the above companies. Having obtained such an account, it is usually a
- simple matter to obtain OKbridge and begin playing (see below).
-
- If you will be searching for a means to use OKbridge, it is important
- to remember the wording, "public access Unix system (directly) connected
- to the Internet." There are a number of BBS operators who have Email
- connections to the Internet, but this is not sufficient. Also,
- there are several network services which provide access to the
- Internet but which are not Unix based (Delphi is a notable example).
-
- For more information about the Internet, which is an amazing and
- wonderful resource, see the books:
-
- Krol, Ed, The Whole Internet: User's Guide & Catalog,
- O'Reilly & Associates, 1992.
-
- Kehoe, Brendan P., Zen and the Art of the Internet: A Beginner's Guide,
- 2nd ed., Prentice Hall, 1993.
-
- LaQuey, Tracy, with Jeanne C. Ryer, The Internet Companion:
- A Beginner's Guide to Global Networking, Addison-Wesley, 1993.
-
- These books are filled with useful information about Unix and the
- Internet, including how to send electronic mail, how to download
- free software, and how to access some of the many information services
- which are available on the Internet.
-
-
- -----------------------------------------------------------------------------
-
- B3. Are there any GUI's for FIBS?
-
- Tinyfugue
-
- Tinyfugue is a telnet client program which breaks the screen into
- separate 'panes' for input and output. A specialized version exists where
- a non scrolling backgammon board is displayed in a third pane. The
- specialized version is available for anonymous ftp from
- figment.csee.usf.edu in the directory /pub/misc/FIBS_client.
- I believe that backgammon version was modified by Snoopy and or marvin[?].
-
-
- -----
-
-
- xfibs
-
- [Note: The current version of xfibs is xfibs07]
-
- Article: 2440 of rec.games.backgammon
- From: torstein@itekiris.kjemi.unit.no (torstein hansen)
- Newsgroups: rec.games.backgammon
- Subject: Motif-based client for FIBS available
- Date: 6 Jan 1994 13:03:58 GMT
-
- As some of you fibsters already know, I have been strugling with
- a Motif-based client to the FIBS-server for some time now.
-
- As I'll be moving away from my beloved X-terminal at the end of this
- month, and thus won't be able to do much more work on the client,
- I hereby declare xfibs as released...
-
- (include standing ovation here... :)
-
- At present, and at least for a few months the code can be fetched by
- anonymous ftp from itekiris.kjemi.unit.no (129.241.12.40) in the
- /pub-directory. The last version last time I looked was
- xfibs05-02.
-
- Description of the program:
- xfibs uses several seperated windows for its output. (3 to be
- excact.) At the top there is the graphical view of the
- backgammon board with dices, doubling cube etc.
- Below is two more windows, one for text coming from the server and
- the other acting like a command window.
-
- Nice features:
- The pieces may be moved by moving them with the mouse.
-
- Depending on what is happening, the right mouse button brings up
- different popup-menues with choices like roll,double,resign;
- accept double, reject double; accept move, reject move etc.
- To see what is available, just try it...
-
- User configurable menues. By editing a .xfibsrc file you may
- configure the menubar according to your personal taste. Look at
- the accompaning xfibsrc-example file for ideas.
-
- Also, look into the example app-defaults file for what resources
- that may be specified.
-
- \gag and \hilite commands: It seems like these commands are quite
- useful. Check out the new_in_05-02 file for an explenation for its
- use. (This file is living by itself at the ftp-site)
-
- Not so nice features:
- There are probably bugs...
-
- If the mouse stops working, try issuing the move command from the
- input window. That should do the trick. I hope it doesn't happen,
- though.
-
- Input window is limited in size. If you experience that your commands
- doesn't get through, try deleting some lines in the window.
- (Or try to reduce your shouting :))
-
- Athena widgets are not supported.
-
- Help needed:
- There is no man-page at present. If anyone out there with some
- knowledge on nroff, troff or whatever it's called could jot
- down something I would be more than happy.
-
- If you experience bugs, and actually manage to track them down,
- put patches on the ftp-server in the directory pub/patches.
-
- Put wishes for new or improved feautures in the /pub/wishes
- directory. I won't be able to do anything about them though, but
- there might be some kind soul out there that wants a programming
- challenge :)
-
- Conditions for use:
- If you actually use the program, could you send me an e-mail
- message stating so? It would be nice to know if the program is
- useful for anyone else but me...
-
- Final comment:
- HAVE FUN, AND A HAPPY NEW FIBS-YEAR TO EVERYONE!
-
- Torstein Hansen
- torstein@itekiris.kjemi.unit.no
-
-
- [pick up any patches/bugfixes as well]
-
- -----
-
-
- MacFIBS (Beta)
-
- Article: 2455 of rec.games.backgammon
- From: Paul Ferguson <pferguson@kaleida.com>
- Newsgroups: rec.games.backgammon
- Subject: MacFIBS is coming, folks, seriously...
- Date: 10 Jan 1994 17:16:40 GMT
-
- Seeing the announcement about an X FIBS client, I thought it was
- a good time to update people about MacFIBS, a Macintosh FIBS client.
-
- I've been working on MacFIBS for the past several months; some of
- you may have seen me on FIBS testing the program. However, due
- to work committments (ah, work...) and personal committments (ah,
- wife...), I have had very little time to work on it. I apologize
- for all those Mac users who have been waiting patiently. The wait
- should be over soon.
-
- Like xfibs, MacFIBS provides multiple windows: a board window for
- dragging pieces and dice, a terminal window for debugging or
- directly typing FIBS commands, a score card/statistics window,
- a user list window, and a chat window (complete with "gag").
-
- MacFIBS requires a MacTCP connection to the internet (direct, SLIP,
- or PPP). I may do a dumb terminal (serial) connection later, if
- demand (and time) warrants it. MacFIBS also requires a color
- Mac and at least a 68020 system (sorry, Plus/SE/Classic users;
- life sucks...)
-
- If you are interested in participating in beta testing MacFIBS,
- please send me a note. You must have the required stuff mentioned
- above, as well as the ability to receive large binary attachments
- via the internet.
-
- See you on FIBS!
-
- --fergy
-
-
- -----
-
- tkfibs
-
- From: keithv@chiwaukum.CS.Berkeley.EDU (Keith Vetter)
- Subject: TkFibs - an X interface to FIBS available
- Date: 4 Apr 1994 19:31:41 GMT
- Organization: University of California, Berkeley
-
- Announcing TkFibs, an X based, graphical user interface to Fibs.
-
- TkFibs is a tcl/tk client that provides a better interface to Fibs. It
- displays two windows: one a graphical depiction of the board, the other
- session window with Fibs ala the bottom two windows in tinyfugue.
-
- I've been using the program for over 5 months now so it should be very
- solid. I've run it on DecStations, SparcStations, HP 735 and Alphas.
-
- The biggest caveat is that it requires TCL/TK to run. TCL/TK is a
- very nice scripting / user interface package for X. It is available
- from ftp.cs.berkeley.edu in /ucb/tcl.
-
- TkFibs is located at shuksan.cs.berkeley.edu in /pub/tkfibs.
-
- Send comments, suggestions, bugs, etc to:
- tkfibs@shuksan.cs.berkeley.edu
-
- Enjoy
- keith vetter
-
-
- -----
-
- A windows based fibs client has also been mentioned.
-
-
- -----
-
- [Just a reminder to client writers. Some of us live behind 'firewalls',
- or can only obtain phone access. Please remember us!]
-
-
- -----------------------------------------------------------------------------
-
- B4. Whats about LDB? (Long Distance Backgammon. BG by Email)
-
-
- - ldb - Long Distance Backgammon. Play backgammon by E-mail.
- Program written by Perry R. Ross (perry@aap.com)
-
- From the ldb man page:
-
- Ldb allows two people to play backgammon over a network using electronic
- mail. It runs on character-oriented terminals, or emulators thereof, using
- the curses screen package. It will run on most UNIX dialects, as well as
- VAX-C under VMS 5.0 and above. Ldb handles all aspects of starting,
- playing, checking, and scoring games. It enforces all normal game rules,
- as well as several optional rules, and will not let you make an illegal
- move. When you have made your moves, ldb will automatically package your
- move and send them to your opponent.
-
- -----
-
- The latest version is 1.3.2. Version 1.3 can be found in directory
- volume36. Patches can be found in subsequent volumes at your favorite
- comp.sources.misc archive site. Patch 1 is in volume 39. Patch 2 is in
- volume ??. Use:
- 'unix_prompt$ archie ldb'
- to locate the sources.
-
- [from Perry]
- I mentioned in that patch that, for people who can't figure out
- how to get ldb or how to apply patches, I'd be happy to send
- them a complete copy of the latest version. You might want
- to put the same offer into the faq.
-
- [Has anybody written a PC/Mac version using CC-mail via a Novell network?]
-
- [from Perry...]
- Well, I'd always intended to do a PC port, but just never got around to it.
- I was a bad boy, 32-bit wise, so there would be a little effort involved
- making it 16-bit clean. There's a package that simulates curses on a
- PC, I've heard. As far as the particular mail transport, ldb doesn't
- really care. It puts outgoing messages into a text file and executes
- a user-defined command to send the message. Incoming mail can be read
- pattern, to read multiple files), which
- ought to be pretty transport-independent. It wouldn't be that hard
- to port, I don't think.
-
- [Anybody have a little ambition?]
-
- The ldb 'game starter' operated by leopard@midnight.WPI.edu
- (Leo Gestetner) has been shut down. [ Are there others? ...Mark]
-
-
- -----------------------------------------------------------------------------
-
- B5. What other ways are there to play people via nets/modems/e-mail?
-
- - There is now a second backgammon server on-line, running on a 486 UNIX
- box. 'Netgammon' can be reached 24 hours at balder.novalink.com 3200
- (IP address 192.233.90.2 3200) [Thanks Garrett]
-
- - Genie - An electronic service which includes multi-player games
- including backgammon. Pay by the hour for use.
-
- [Who has information for getting started on Genie?]
- [Who has opinions about backgammon on Genie (Mine were quite negative) ]
-
-
- -----------------------------------------------------------------------------
-
- B6. Are there any electronic tournaments?
-
- There are tournaments on FIBS and Genie.
-
- Tournaments on FIBS have been organized by David Eggert. They are
- particularly fun, as they seem to be designed to try and equalize playing
- skill levels! Contact: -- 'Snoopy' on FIBS
- -- eggert@mozart.ms.uky.edu
-
- ----
-
- Genie has a quarterly single elimination tournament. $25 entry fee. Cash
- and credit prizes for first-fourth place. Hourly fee in effect while you
- play. The draw is non random, in that previous winners are placed such that
- they do not play each other in the first several rounds.
-
-
- -----------------------------------------------------------------------------
-
- B7. Do other game servers exist?
-
- Backgammon:
- There is now a second backgammon server on-line, running on a 486 UNIX
- box. 'Netgammon' can be reached 24 hours at balder.novalink.com 3200
- (IP address 192.233.90.2 3200) [Thanks Garrett]
-
- Bridge: Get 'OK.FAQ' from rec.games.bridge or rtfm.mit.edu for info
- on an Internet bridge server.
-
- Scrabble: telnet 134.53.14.112 7777
-
- Chinese Chess:
- USA: telnet coolidge.harvard.edu 5555 or 128.103.28.15 5555
- Sweden: telnet hippolytos.ud.chalmers.se 5555 or 129.16.79.39 5555
-
- Othello(tm)/Reversi: telnet faust.uni-paderborn.de 5000
-
- Chess:
- (one line split into two lines)
- unix_prompt$ xterm -sb -sl 500 -geometry 82x60+0+100 -T 'ICS - Denmark'
- -e /usr/local/bin/xboard -ics -icshost bentley.daimi.aau.dk -mono
-
- Presumably, if you just telnet to bentley.daimi.aau.dk and try
- loggining on as ics or something, you should find out more.
-
-
-
- =============================================================================
- ELECTRONIC BACKGAMMON: VS. MACHINE:
- =============================================================================
-
- C1. Are there any BG programs out there for my computer? Where are they?
-
- Most PD/Shareware backgammon programs are currently weak. The strongest
- that I have played has been bg06.zip for windows. This _looks_ an awful
- lot like the commercial program "BG by George". I've also seen the
- Spinnaker program sold as public domain, even though it is still being
- sold commercially.
-
- bg06 is available for anonymous ftp from ftp.cica.indiana.edu in the
- directory /pub/win3/games/
-
- ----
-
- There is a backgammon game for the Macintosh by Stephen Young, Debra
- Willrett, and David Young. The 1.0 version is fairly widespread, although
- there is a 2.0 version (dated May 25, 1989) available on America Online.
- The play is pretty weak, and the graphics are designed for the original
- small B&W Mac screen, but if you're really bored and can't find a human
- opponent, it works. The game is freeware, and you get what you pay for.
- -- Paul Ferguson
-
- ----
-
- If you are serious about playing, Expert BG 2.1 can be bought for
- US$50, with the rollout features disabled, or for US$150, with them
- included. A 'Pro' version with enhanced rollout features is also
- available. See the 'What Programs Are Good...' section.
- A new Mac version has been mentioned for early 1994.
- There is a review in the software section of the FAQ.
-
- -----------------------------------------------------------------------------
-
- C2. Which programs are good? How good is good?
-
-
- Program Name Source Type Score
- ----------------- ------ ------ ------
- *TD-GAMMON 2.1 N/A N/A -0.05
- Expert BG 2.1 Weaver IBM-PC -0.20
- Expert BG 1.61 Weaver IBM-PC -0.35
- Championship BG Spinnaker IBM-PC -0.66
- Expert BG Komodo Macintosh -0.82
- Sensory BG 2 Scitek Portable -0.94
- Backgammon Odesta IBM-PC -1.20
- BG by George GS Labs IBM-PC/Win -1.52
- Video Gammon Baudville IBM-PC -1.61
- PC-Gammon Repsted IBM-PC -3.67
- Gammon Gakken Portable -12.40
- Windows BG Baudville IBM-PC/Win -13.83
- Gammon Pal Fidelity Portable -15.63
- Micro BG Fidelity Portable -15.53
- Games People Play Toolworks IBM-PC -26.60
-
- [ From the 1994 GAMMON PRESS catalog. ]
-
- * Not available commercially, but may sometimes be played on FIBS.
-
- Score is the number of points won per game, on average, against a top
- flight human player. Very large numbers are caused by bad doubling
- algorithms which cause a program to double when behind (typically when
- primed but ahead in the race), causing the computer to lose some very
- large cubes.
-
- TD-Gammon, a neural network backgammon program by Gerry Tesauro,
- plays at the level of human experts. It is not, alas, available
- commercially. See 'What Is TD-Gammon' for more details. The most
- recent version, 2.1, has been estimated to play at -0.05 points
- per game against a top flight human expert, making the program
- the best anywhere, and one of the strongest players in the world;
- period!
-
-
- -----------------------------------------------------------------------------
-
- C3. Why is it so hard to write a good backgammon program?
-
- There are two basic ways that a computer can play a game as well as or
- better than humans. One is to be really smart, the other is to do an
- awful lot of work. The general strategy most game-playing programs use
- is to use an evaluation function that isn't very smart, but to make up
- for it by looking ahead a lot of moves (doing a lot of work).
-
- With chess, there are typically 20-30 moves by each player per turn.
- With backgammon, there are 21 unique rolls and often 4-6 ways to play
- each one (not counting doubles with could have 10 or more ways of
- playing). This makes it very difficult to look ahead very many levels.
- Looking ahead 3 moves by both players examining all possibilities when
- there are 25 choices at each play requires evaluating "only" 244 million
- positions. If there are 90 ways to play each move, there are 530,000
- million, positions.
-
- With a game like chess, one can discard all but the best 5 or 10 plays
- per person. With backgammon, there are always 21 different choices of
- best plays, depending on the dice. This makes it crucial to have an
- excellent evaluation function.
-
- The difficulty in doing this is that factors such as the race have a
- different effect on the value of the position depending on what stage
- the game is in. Consider the concept of timing -- hard enough for
- people to grasp, extremely difficult for computers.
-
- Another example of the difficulty of evaluating plays: It's almost
- always beneficial to close out your opponents checkers. But if you've
- hit one checker and you almost have to hit a second to be able to win,
- closing out your opponent is very bad.
-
- -michael j zehr
-
-
- -----------------------------------------------------------------------------
-
- C4. What is TD-GAMMON?
-
-
- Newsgroups: rec.games.backgammon
- Fson.ibm.com (Gerry Tesauro)
- Subject: TD-Gammon paper available by FTP
- Sender: Gerald Tesauro (tesauro@watson.ibm.com)
- Date: Wed, 2 Jun 1993 18:06:35 GMT
- Disclaimer: This posting represents the poster's views, not necessarily
- those of IBM.
-
- The following paper, which has been accepted for publication
- in Neural Computation, has been placed in the neuroprose
- archive at Ohio State. Instructions for retrieving the paper
- by anonymous ftp are appended below.
-
- ---------------------------------------------------------------
- TD-Gammon, A Self-Teaching Backgammon Program,
- Achieves Master-Level Play
-
- Gerald Tesauro
- IBM Thomas J. Watson Research Center
- P. O. Box 704
- Yorktown Heights, NY 10598
- (tesauro@watson.ibm.com)
-
- Abstract:
- TD-Gammon is a neural network that is able to teach
- itself to play backgammon solely by playing against
- itself and learning from the results, based on the
- TD(lambda) reinforcement learning algorithm (Sutton, 1988).
- Despite starting from random initial weights (and hence
- random initial strategy), TD-Gammon achieves a surprisingly
- strong level of play. With zero knowledge built in at the
- start of learning (i.e. given only a ``raw'' description
- of the board state), the network learns to play at a strong
- intermediate level. Furthermore, when a set of hand-crafted
- features is added to the network's input representation, the
- result is a truly staggering level of performance:
- the latest version of TD-Gammon is now estimated to
- play at a strong master level that is extremely close to the
- world's best human players.
- ---------------------------------------------------------------
- FTP INSTRUCTIONS
-
- unix% ftp archive.cis.ohio-state.edu (or 128.146.8.52)
- Name: anonymous
- Password: (use your e-mail address)
- ftp> cd pub/neuroprose
- ftp> binary
- ftp> get tesauro.tdgammon.ps.Z
- ftp> bye
- unix% uncompress tesauro.tdgammon.ps
- unix% lpr tesauro.tdgammon.ps
-
-
- [ In the November/December 93 issue of Inside Backgammon, there is an
- article by Kit Woolsey, which rates ALL of the moves made by 3 programs
- for an entire 31 game series. TD-GAMMON was the strongest! I think that
- this is enough to officially call it the strongest backgammon program
- currently in existence!!!! ...Mark ]
-
-
-
-
- =============================================================================
- RESOURCES:
- =============================================================================
-
-
- D1. I'm looking for a club to play in...
-
-
- Below is a list of backgammon clubs in North America. It was taken from
- the January/Febrary 1994 issue of the Chicago Point newsletter. It may
- be copied for noncommercial purposes as long as you give full credit to
- "CHICAGO POINT, 2726 West Lunt Avenue, Chicago, IL 60645-3039."
-
-
- (FORMAT)
-
- CLUB NAME....................... LOCATION..................
- CITY & STATE........ MEETING ON................ TIME...
- CONTACT............. TELEPHONE...
- MAIL INQUIRIES TO...................................
-
-
- (WEST)
-
- Gammon Associates Bombay Bicycle Club
- Burbank, CA Tuesday 7:00 PM
- Patrick Gibson 818/901-0464
- 7641 Orion Avenue; Van Nuys, CA 91406
-
- Gammon Associates Bombay Bicycle Club
- Burbank, CA Sunday 2:00 PM
- Patrick Gibson 818/901-0464
- *
-
- Backgammon Club of San Diego Kopper Kettle
- El Cajon, CA Wednesday 6:30 PM
- Mike Fujita 619/294-2007
- P.O. Box 178119; San Diego, CA 92117
-
- San Francisco Backgammon Golden Gate Grill
- San Francisco, CA Tuesday 7:45 PM
- Doug Adsit 415/931-4600
- 3200 Fillmore Street; San Francisco, CA 94123
-
- San Francisco Bridge & BG Club Clubroom
- San Francisco, CA Mon., Wed., Fri. 9:00 PM
- Augie Hunt 415/776-6949
- 777 Jones Street; San Francisco, CA 94109
-
- Colorado Backgammon J.L.'s Cheers
- Denver, CO Tuesday 7:30 PM
- Earl Earp 303/778-1105
- 102 W. 4th Avenue; Denver, CO 80223
-
- No. Nevada Backgammon Assn. Rapscallion Seafood House
- Reno, NV Thursday 7:30 PM
- Jim Allen 702/329-1227
- 449 W. Plumb Lane; Reno, NV 89509
-
- Pacific NW Backgammon Assn. Shakey's Pizza
- Bellevue, WA Monday 7:00 PM
- Chuck Breckenridge 206/778-8181
- 18204 Olympic View Drive; Edmonds, WA 98020
-
- Puget Sound Backgammon Assn. European Connecktion
- Seattle, WA Tuesday 7:30 PM
- Guy Thurber 206/244-6737
- 428 SW 127th Street; Seattle, WA 98146
-
-
- (CENTRAL)
-
- Bloomington-Normal BG Club Ride The Nine
- Bloomington, IL 1st/3rd/5th Tues. 6:15 PM
- Lane O'Connor 309/454-1947
- 108 Riss Drive; Normal, IL 61761
-
- North Club Office Building
- Chicago, IL Daily except Sun. 12:30PM
- Greg Defotis 312/286-6719
- 4747 W. Peterson Ave. 402; Chicago, IL 60646
-
- Chicago Bar Point Club Golden Flame
- Chicago, IL Tuesday 6:30 PM
- Bill Davis 312/338-6380
- 2726 W. Lunt Avenue; Chicago, IL 60645
-
- Chicago Bar Point Club Braxton Seafood Grill
- Oak Brook, IL Sunday bimonthly 12:30 PM
- Peter Kalba 312/252-7755
- 2510 W. Iowa Street; Chicago, IL 60622
-
- Pub Club Cricket's Pub & Gdll
- Glendale Hts., IL Most Sundays 1:30 PM
- V.W. Zimnicki 708/924-8632
- P.O. Box 72216; Roselle, IL 60172
-
- Pub Club Fiddler's Restaurant
- Villa Park, IL Monday 7:30 PM
- V.W. Zimnicki 708/924-8632
- *
-
- Prime BG Club of Chicago TJ's Lounge/Radisson Hotel
- Lincolnwood, IL Friday 7:00 PM
- Joann Feinstein 708/674-0120
- 8149 Kenton; Skokie, IL 60076
-
- Central Illinois Backgammon Club Chi-Chi's
- Peoria, IL Thursday 6:30 PM
- Ed Zell 309/673-7622
- 1920 W. Sherman Avenue; Peoria, IL 61604
-
- Sangamon Valley BG Assn. Parker's Sports Bar
- Springfield, IL Tuesday 6:00 PM
- Mark Kaye 217/789-6275
- 2602 Peoria Road A; Springfield, IL 62702
-
- Sangamon Valley BG Assn. Parker's Sports Bar
- Springfield, IL 1st Sat./Nov.-Apr. 11:30 AM
- Mark Kaye 217/789-6275
- *
-
- Winnetka Backgammon Club Winnetka Community House
- Winnetka, IL Wednesday 7:00 PM
- Trudie Stern 708/446-0537
- 4200 W. Lake 302C; Glenview, IL 60025
-
- Hoosier Backgammon Club Spats
- Indianapolis, IN Thursday 7:00 PM
- Butch Meese 317/845-8435
- 7620 Kilmer Lane; Indianapolis, IN 46256
-
- Flint Area Backgammon Club Ramada Inn
- Flint, Ml Thursday 7:00 PM
- Carol Joy Cole 810/232-9731
- 3003 Ridgecliffe Drive; Flint, MI 48532
-
- Plymouth Backgammon Club Box Bar & Grill
- Plymouth, MI Wednesday 7:30 PM
- Dean Adamian 313/981-5706
- 42954 Barchester; Canton, MI 48187
-
- Cavendish North BG Club Clubhouse
- Southfield, MI Daily except Sun. 1:00 PM
- Joe Sylvester 810/642-9616
- 30065 Greenfield Road; Southfield, MI 48076
-
- Minneapolis Backgammon Minneapolis Athletic Club
- Minneapolis, MN Monday 5:00 PM
- Fred Kalantari 612/339-4971
- 4701 Valley View Road; Edina, MN 55424
-
- Cleveland Area Backgammon Boulevard Sports Tavem
- Cuyahoga Falls, OH Tuesday, Alt. Sat. 6:30 PM
- -7332
- P.O. Box 28515; Cleveland, OH 44128
-
- Austin Backgammon Assn. Bombay Bicycle Club
- Austin, TX Monday 7:30 PM
- Jackie Seiders-Smart 512/280-5945
- 7715 Copano Drive, Austin, TX 78749
-
- American Backgammon Club Vickery Feed Store
- Dallas, TX Sunday 6:00 PM
- Kati Pratt 214/827-8402
- 5631 Ellsworth; Dallas, TX 75206
-
- Dallas Backgammon League Humperdink's
- Dallas, TX Wednesday 7:45 PM
- Rich Weaver 214/620-7462
- 2682 Hearthstone; Dallas, TX 75234
-
- Houston Backgammon Club Sidney's
- Houston, TX Tuesday 8:00 PM
- Jack Butler 713/774-9439
- 5931 Reamer Street; Houston, TX 77074
-
- San Antonio Backgammon Dad's
- San Antonio, TX Mon., Wed., Fri. 8:00 PM
- Marcel Mommers 512/620/5210
- 3812 Greenridge Drive; Cilbo, TX 78108
-
- Milwaukee Backgammon Club Gas Lite North
- Milwaukee, WI Wednesday 7:00 PM
- Marv Amol 414/355-8805
- 9031 N. 70th Street; Milwaukee, WI 53223
-
- Milwaukee Backgammon Univ. of Wis.-Milwaukee
- Milwaukee, WI Occasional Fridays 7:00 PM
- Bob Holyon 414/672-8359
- 911 South 11th Street; Milwaukee, WI 53204
-
-
- (NORTHEAST)
-
- College Park Backgammon Club Promenade Cardroom
- Bethesda, MD 2nd & 4th Sunday 12:00 N
- Barry Steinberg 301/530-0604
- 6100 Westchester Pk. Dr. T2; College Park, MD 20740
-
- Cavendish Club of Boston Clubroom
- Brookline, MA Daily 12:00 N
- Cad Saldinger 617/734-2230
- 111 Cypress Street; Brookline, MA 02146
-
- New England Backgammon Club Sheraton Commander Hotel
- Cambridge, MA Sunday monthly 12:30 PM
- Seth Towle 617/643-8154
- 975 Massachusetts Avenue 501; Arlington, MA 02174
-
- New England Backgammon Club Sheraton Commander Hotel
- Cambridge, MA Monday 7:30 PM
- Seth Towle 617/643-8154
- *
-
- Granite State Backgammon Club Folkway Restaurant
- Peterborough, NH Occasional Wed. 7:00 PM
- Lincoln Bedell 603/863-4711
- South Road; East Lempster, NH 03605
-
- New Jersey Backgammon Assn. Best Western Oritani Hotel
- Hackensack,NJ Tues. & Fri. 7:45 PM
- Ron Whitney 201/833-2915
- 279 Glen Court; Teaneck, NJ 07666
-
- Ace Point Backgammon Club Clubroom
- New York, NY Daily 3:00 PM
- Michael Valentine 212/753-0842
- 41 E. 60th Street; New York, NY 10022
-
- Backgammon & Chess Express Clubroom
- Now York, NY Daily; Tour. Sun. monthly 1:00 PM
- Nick Rabchenok 212/587-8038
- 64 Fulton Street 606; New York, NY 10038
-
- Coterie Clubroom
- New York, NY Daily 1:00 PM
- Louise Goldsmith 212/371-5151
- Private club. Telephone for information.
-
- New York Chess & Backgammon Office Building
- New York, NY Daily, Tour. Sunday 12:00 N
- Steve Manning 212/302-5874
- 120 W. 41st Street 3; New York, NY 10036
-
- Saratoga Backgammon Club Spa City Diner
- Saratoga Springs, NY Tuesday 7:00 PM
- Lee Hoge 518/584-1714
- P.O. Box 563; Saratoga Springs, NY 12866
-
- Greater New York BG Club Woodbury Ramada Inn
- Woodbury, NY Friday 8:00 PM
- Dr. Bob Hill 718/341-3779
- 194-22 115th Road; Jamaica, NY 11412
-
- Cavendish Club of Philadelphia Clubroom
- Philadelphia, PA Daily except Sunday 1:00 PM
- Ken Relver 215/473-9564
- 3801 Conshohocken Avenue; Philadelphia, PA 19131
-
- Pittsburgh Backgammon Assn. Murphy's Tap Room
- Pittsburgh, PA Tuesday 8:30 PM
- Steve Hast 412/823-7500
- 3560 Ridgewood Road; Pittsburgh, PA 15235
-
-
- (SOUTH)
-
- Suncoast Backgammon Assn. New York, New York Lounge
- Clearwater, FL Mon. & Wed. 7:00 PM
- Drew Giovanis 813/726-1398
- 25350 U.S. Hwy 19 N. 67; Clearwater, FL 34623
-
- South Florida Backgammon Popfinger's
- Ft. Lauderdale, FL Sunday 1:00 PM
- Elayne Feinstein 305/785-1282
- 2621 NE 7th Terrace; Pompano Beach, FL 33064
-
- Backgammon Club of N.W. Florida Olde English Pub
- Lynn Haven, FL Thursday 7:30 PM
- Rick Bieniak 904/773-2013
- P.O. Box 416; Wausau, FL 32463
-
- Odando Backgammon Coach's Locker Room
- Odando, FL Tuesday 7:30 PM
- David Thomas 904/736-2844
- P.O. Box 803, Deland, FL 32721
-
- Backgammon Society of Sarasota Crazy Fox Tavem
- Sarasota, FL Tuesday 7:30 PM
- Cal Kendall 813/486-9119
- 824 Capri Isle Blvd. 207; Venice, FL 34292
-
- Atlanta Backgammon Tony's Grill & Tap
- Roswell, GA Wednesday 7:00 PM
- Dave Cardwell 404/682-1969
- P.O. Box 956547; Duluth, GA 30136
-
- Backgammon In Louisville Delta Lounge
- Louisville, KY 2nd & 4th Tuesday 6:30 PM
- Quint McTyeire 502/896-9783
- 4906 Crofton Road; Louisville, KY 40207
-
-
- (CANADA)
-
- Calgary Backgammon Buckingham Pub
- Calgary, AB Occasional Mondays 7:00 PM
- Hal Heinrich 403/229-2024
- 402-1122 15th Ave. SW; Calgary, AB T2R 1K5; CANADA
-
- Toronto Backgammon Le Spot
- Scarborough, ON Thursday 8:00 PM
- Charles Morrison 416/841-3523
- 135 Timpson Drive; Aurora, ON L4G 5N2; CANADA
-
- Jackhammer's Backgammon Jackhammers
- Scarborough, ON Friday, Saturday 7:00 PM
- Al Jones 416/434-8113
- 414 Century Street; Oshawa, ON LlK 1C6; CANADA
-
- Nat'l Capital Backgammon Club Lunergan's Pub
- Vanier, ON lst Sun./Sep.-Jun. 12:00 N
- Eden Windish 613/741-2530
- 396 Talbot Street; Offawa, ON KlK 2N6; CANADA
-
- Le Gammon Clubroom
- Montreal, QB Daily, Tour. Thur. & Sun. 2:00 PM
- Michel Medifti 514/845-8370
- 552 St. Catherine East, Montreal, OB H2L 2E1; CANADA
-
-
-
-
-
- --------------------------------------------------------------------------
-
- Playing Backgammon in the Boston area:
-
- From: mau@world.std.com (Michael A Urban)
- Date: 19 Oct 1993
-
- Frequently, membership fees are waived for initial participants.
- For complete details, contact the club of interest.
-
-
- Cavendish Club 617-734-2230
- 111 Cypress St.
- Brookline, MA 02146 USA Fee: $150/year
-
- The Cavendish runs chouettes on Thursday evenings and Saturday
- afternoons. The club also has duplicate and rubber bridge.
-
-
- New England Backgammon Club 617-643-8154
- c/o Sheraton Commander Hotel President: Seth Towle
- 16 Garden Street
- Cambridge, MA 02138-3609 USA Fee: $35/year
-
- The NEBC runs weekly Monday tournaments starting at 7pm and
- monthly Sunday tournaments beginning at 1pm. No smoking is
- permitted in the tournament room. The NEBC publishes, "Anchors",
- a monthly newsletter.
-
- [Note: Some Sunday tournaments start at noon. Nov and May in 93/94 season]
-
-
- -----------------------------------------------------------------------------
-
- D2. Where are the tournaments?
-
- -- Look for ads in backgammon newsletters.
- -- Check backgammon clubs.
- -- Sometimes announcements are posted to the news group
- rec.games.backgammon.
-
-
- -----------------------------------------------------------------------------
-
- D3. I'm looking for information about newsletters and other publications...
-
- Here is a list of Backgammon newsletters, with descriptions,
- originally posted to the newsgroup rec.games.backgammon by
- Butch Meese:
-
-
- Anchors: Newsletter of the New England Backgammon Club
- Monthly except July, usually 8 pages, two devoted to local news
- with remaining to analytical material and backgammon related
- stories with minimal advertising.
- Subscription: USA/Canada/Mexico: $15/year.
- Overseas: $25/year (check drawn on U.S. bank).
- Contact: NEBC
- c/o Sheraton-Commander Hotel
- 16 Garden Street
- Cambridge, MA 02138-3609
-
- BLITZ
- Bi-monthly, 24 A5 sized pages. in Danish. It is a newsletter/magazine
- for a BG club in Copenhagen. 4-6 pages are directed towrds the members
- of the club, the rest is general analysis, commentated matches,
- articles, problems etc. There is a quiz a la Inside BG's quiz. 4
- problems each issue, with the answers taking 4-6 pages.
- Subscription: Scandinavia Danish kr. 120
- Europe Dkr. 140
- Overseas (USA/Canada) Dkr. 160
- Contact: Asger Kring (proj13@srv.imsor.dth.dk)
- Lykkesholms Alle 4B,3 th.
- 1902 Frederiksberg C.
- Denmark
- tlf: 3131 1439
-
- Chicago Point Newsletter - A Prime Source of Backgammon Information
- Monthly newsletter, 10 pages:
- Subscription: USA/Canada/Mexico: $25/year.
- Overseas: $35/year airmail in USD check drawn on
- U.S. bank.
- Contact: ChicagoPoint
- Bill Davis, Editor
- 2726 West Lunt Avenue
- Chicago, IL 60645
-
- Flint Area BackgammoNews
- Monthly newsletter, 10 pages: Problem analysis, book and software
- reviews, tournament schedules and complete results, local, national
- and international backgammon news and views. Full page catalog of
- backgammon merchandise.
- Subscription: USA/Canada/Mexico: $20/year or $200 lifetime.
- Overseas: $25/year or $250 lifetime subscription.
- Contact: Carol Joy Cole, Editor
- 3003 Ridgecliffe Drive
- Flint, Michigan 48532-3730 USA
- Phone/Fax: 810-232-9731.
-
- Hoosier Backgammon Club Newsletter
- Bi-monthly, 8 pages: Articles/problems plus very issue
- non-annotated matches of todays best players.
- Subscription: USA: $10/years Canada/Mexico: $12/year.
- Overseas: $14/year (cash or check drawn on US bank.)
- Contact: Butch & Mary Ann Meese
- Hoosier Backgammon Club
- 7620 Kilmer Lane
- Indianapolis, IN 46256 USA
-
- Inside Backgammon
- Bi-monthly, 24 pages: Technical magazine with quizzes, articles and
- annotated matches by the best backgammon player today.
- Subscription: USA: $40/years
- Canada/Mexico and oversea ground: $45/year.
- Overseas airmail: $60/year (US funds).
- Contact: INSIDE BACKGAMMON
- P. O. Box 294
- Arlington, MA 02174 USA
-
-
-
- -----------------------------------------------------------------------------
-
- D4. Backgammon books and book reviews.
-
-
- (From rec.games.backgammon)
- From: hunter@work.nlm.nih.gov (Larry Hunter)
- Subject: Bibliography
- Date: 21 May 92 20:11:35 GMT
- Sender: usenet@nlm.nih.gov (usenet news poster)
-
- One more for the FAQ. Before Marty Storer left the list, I pestered him
- for an annotated bibliography. He came through in grand style. Here it
- is:
-
- Must have:
-
- _Backgammon_, Paul Magriel, NY Times/Quadrangle Press, New York 1976.
- The best introduction to the game. Covers basic checker play very well.
- If you read and thoroughly understand this book, you'll play a decent
- game. Weaknesses--skimpy treatment of the doubling cube.
-
- _Genud_vs_Dwek:_The_1981_World_Backgammon_Championship_ (or similar
- title), Bill Robertie, The Gammon Press, Arlington, Mass. 1982.
- Very thorough coverage of the 25-point finals of the 1981 Monte Carlo
- tournament. Goes into quite a bit of detail about ins and outs of match
- play. Excellent section on backgames. I've referred to this as
- Robertie(red) since it has a red cover 8-).
-
- _Backgammon_With_The_Champions_, Kent Goulding, ~1980-82.
- Series of annotated matches between good players. Forget how many in
- all. Excellent material, giving very good insight into how top players
- think. Commentary by Goulding, often in collaboration with Kit Woolsey;
- both of these guys are very, very strong players. Let's see, the
- matches are Seidel vs. Hodis; Magriel vs. Sconyers; Genud vs. Posner;
- Pasko vs. Motakhasses; two (?) 5-point matches in one volume: Lester
- vs. Horan and Woolsey vs. Pasko; Robertie vs. Senkiewicz; Goulding vs.
- Maxakuli; Dwek vs. Chafetz; Ballard vs. Lubetkin; Eisenberg vs.
- Magriel(?); and more I can't remember. I can't recommend this series
- too highly (though Genud vs. Posner was a lousy match).
-
- _Advanced_Backgammon_ (2nd edition; two volumes), Bill Robertie, Gammon
- Press, Arlington, Mass. '91.
- I haven't seen this yet--only the first edition of one volume. Series
- of problems, giving very good introduction to truly advanced concepts.
- Errors in first edition are supposedly corrected. The first edition is
- what I call Robertie(blue); the second is Robertie(white).
-
- _Backgammon_Times_, all back editions.
- This was a very good backgammon newspaper that was around in about
- '82-'83. A lot of interesting articles by top players and analysts.
- Probably hard to get these days.
-
- _Reno_1986_, Bill Robertie, The Gammon Press, Arlington, Mass. 1987.
- Two annotated matches from the very strong Reno tournament of '86.
- Semifinal match is between Nack Ballard and Mike Senkiewicz; an
- excellent match, well annotated. Finals between Ballard and Howard
- Markowitz. The book is in quiz format, so you can test your skill
- against Ballard's (well, kind of: Ballard had to find his moves
- over-the-board under great pressure--nothing like the finals of a big
- tournament to get the adrenalin flowing!). I've only found a couple of
- mistakes in the annotations. This book is referred to as
- Robertie(yellow).
-
- _World_Class_Backgammon_,_Move_By_Move_, Roy Friedman, 1989 or 90;
- forget other publication info. Annotated matches between Robertie and
- "international star" Rick Barabino (Barabino is strong, but
- "international star"--I dunno...). Three 9-point matches with some
- excellent games (check out the second game of the first match
- particularly). Annotations are very good; Friedman put a lot of work
- into rolling out many of the diagrammed positions. The annotation style
- is terse; Friedman takes a very scientific approach.
-
- _Vision_Laughs_at_Counting_ (two volumes), Danny Kleinman, ~1978.
- -all other material by Kleinman is "must have"--write to him at 5312-1/2
- Village Green, Los Angeles, CA 90016 and tell him I sent ya.
- Seminal work on match play, money play, doubling cube, races, and more.
- Kleinman is very prolific. His analyses are often more mathematical
- than the average reader can handle, but Real Mathematicians [tm] and
- even the layperson with math aptitude shouldn't be fazed. A Real
- Mathematician wouldn't call Kleinman's math "deep", but it sure is
- accurate, and you won't find anything similar anywhere else. He does
- the important work of formulating the right problems the right way,
- where many others couldn't.
-
- Drawbacks: his books are self-published with lousy layout and graphics.
- He's supposedly not that great a player (I've never seen him play), so
- his analyses often lack the world-class insight into the thought
- processes of the strong practical player that you could get from a
- Goulding or a Robertie. In particular, his middle-game intuition seems
- less than world-class. But these drawbacks are more than made up for by
- mpletely
- soaked up after many years. Kleinman is a subtle thinker and a
- meticulous analyst of the countable, and he does a lot to develop
- backgammon "vision." His stuff is often uproariously funny, but
- sometimes one gets impatient trying to filter out what's relevant to the
- practical player from the humor.
-
- I repeat--all his books are "must have's" for the serious player.
- They're a bit expensive since I think he bears all the production costs
- himself, but for the serious player they're worth every cent.
-
- Pretty Good Books But Not "Must Have's":
-
- _Backgammon_For_Profit_, Joe Dwek, Stein and Day, New York 1975 (out of
- print)
- Problems that would now be considered fairly basic. Almost all
- solutions are right. Tables of replies to opening moves show how badly
- people played in 1975.
-
- _Paradoxes_and_Probabilities_, Barclay Cooke, Random House, New York 1978.
- This is almost a "must have." 168 problems, most of which are very
- interesting. Current thinking is that solutions to about a third of them
- are wrong, but the analysis gives very good insight into how Cooke, a
- first-generation world class player, thought about backgammon.
-
- _The_Doubling_Cube_In_Backgammon_, Jeff Ward, Aquarian Enterprises,
- San Diego 1982.
- Goes into basic doubling-cube concepts and gives some benchmark
- positions with equities derived from rollouts. Gives some bearoff
- tables, etc. Analysis of benchmark positions is pretty good but
- sometimes skimpy; Ward only admits to having done 100-200 rollouts to
- derive his equities. Worth having.
-
- _Backgammon_Master_Games_, Bill Kennedy and Chuck Papazian, 1982 (forget
- other publication info).
- Annotated games and positions from master match play. Analysis is
- largely based on intuitive concepts, and isn't well grounded in
- match-equity considerations etc. Not well supported by rollouts; a fair
- amount of errors, but the analysis overall is pretty sound.
-
- Other books that I've read aren't worth much, including
- _Competitive_Backgammon_ Vol._II_, Mike Labins, Marty Storer, and Bill
- Tallmadge, Competitive Backgammon Publications, Syracuse 1981. (It was
- good for the time but would be considered lousy now.)
-
- As I mentioned before, you can reach Gammon Press at (617)641-2091,
- fax: (617)641-2660 or PO Box 294 Arlington, MA 02174 USA
-
- Larry
- --
- Lawrence Hunter, PhD.
- National Library of Medicine
- Bldg. 38A, MS-54
- Bethesda. MD 20894
- (301) 496-9300
- (301) 496-0673 (fax)
- hunter@nlm.nih.gov (internet)
-
-
- [Note: Fax number edited to reflect the current number.]
-
- --------------------------------------------------------------------------
-
- Article: 1666 of rec.games.backgammon
- Newsgroups: rec.games.backgammon
- From: johnsson@sara.cc.utu.fi (MIKA JOHNSSON)
- Subject: BG BOOKS INFO
- Date: Thu, 1 Jul 1993 10:20:19 GMT
-
- HI !
-
- Many people (last Snoopy) have asked about good BG books, well here is and
- answer that i got from John Bazigos (Doc), when I asked him about books
-
- -Mika
-
- BG BOOKS BY JOHN BAZIGOS
-
- The two best introductory books are Paul Magriel's "Backgammon" (New York
- Times Quadrangle Press; New York, NY; USA; 1976) and Enno Heyken's and
- Martin B. Fischer's "The Backgammon Handbook" (The Crowood Press;
- Ramsbury, Marlborough, Wiltshire SN8 2HE; Great Britain; 1990).
-
- The advantages of Magriel's "Backgammon" are, first, Magriel was a
- clear-minded, distinguished mathematician at the top of the backgammon
- world when he wrote it; second, it was the only truly analytic book on
- backgammon since Oswald Jacoby's and John R. Crawford's "The Backgammon
- Book"; third, it rendered all backgammon texts preceding it (including
- "The Backgammon Book"), and even some subsequent backgammon texts,
- obsolete as introductory texts; fourth, it systematically elucidates
- backgammon strategy, from fundamental to intermediate to advanced; fifth,
- it does great justice to its topics in its well-diagrammed over-400 pages;
- and sixth, it has passed the test of time as an introductory text, having
- been commonly referred to as "The Bible" of backgammon. Its disadvantages
- are, first, some important details of some advanced topics (e.g.,
- desirable back-game points), and even some major points of some
- beginning/intermediate topics (e.g., tradeoffs between positional and
- racing equity) are obsolete; second, the prose, though very readable, is
- structurally and stylistically weak; third, the text has been out-of-print
- since some time last year, though is well worth a search of *all* your
- local used/out-of-print bookstores; and fourth, though the publication
- price was $24.95, the only mail-order list on which I have found it prices
- it at $80, which makes a used/out-of-print bookstore an even better source
- -- since it is typically discounted to about $15 there, in my experience
- (here in the San Francisco Bay Area).
-
- The advantages of "The Backgammon Handbook" are, first, like "Backgammon",
- it systematically elucidates backgammon strategy; second, it contains the
- complete score, with some annotations, of the very illuminating, 26-game
- match between two-time World Backgammon Champion and leading bg theorist
- Bill Robertie and now-inactive international master Nack Ballard (Reno,
- 1987) that the former described as "...perhaps the most interesting one
- I've ever played in my life!"; and third, it is still in print with a
- publication price of about $35. Its disadvantages are, first, Heyken
- --though an International Master in chess-- does not have an international
- backgammon rating, and Fischer does not have a master rating in
- backgammon; second, it contains only about 60% as much text as
- "Backgammon", while not being significantly terser; and third, the
- authors' lack of qualifications is evidenced in some of their misleading
- and/or naive analyses.
-
- I think that you should search your local, or even not quite local,
- used/out-of-print bookstores for "Backgammon", and pay up to about $50 for
- it -- though if you find it in such a store, it is likely to be discounted
- to about $15; and then, if you cannot find it at a reasonable price, buy
- and read "The Backgammon Handbook" -- after which your time won't be best
- spent reading Magriel soon thereafter.
-
- > are you familiar with Kleinmans books,
-
- I have read most of his "magnum opus" "Vision Laughs at Counting", which
- contains much sound advice on the practical aspects of bg play (e.g.,
- sections on bg hustlers, bg cheaters, chouette money management), seminal
- advice on handling the doubler, and even a few unprecedented mathematical
- characterizations of certain aspects of certain positions (e.g., how many
- pips to penalize a player for having one or more checkers on the bar).
-
- > are they good ?
-
- "Vision Laughs at Counting" is generally insightful and often very
- amusingly written, but not suitable as an introductory text, sometimes
- obsolete, and sometimes simply wrong; and though it is the only text by
- Kleinman that I have read, I have good reason to believe that that
- judgment applies to Kleinman's other texts, as well.
-
- Ok; then after finishing "Backgammon" or "The Backgammon Handbook", study
- Jeff Ward's "The Doubling Cube in Backgammon" -- which has long been
- offered through Carol Cole.
-
- Magriel's "Backgammon" routinely used to be, and sometimes still is,
- referred to as "the Bible (of backgammon)"; but since the publication of
- Robertie's three books on backgammon --i.e., "Lee Genud vs. Joe Dwek"
- (1982), "Advanced Backgammon" (1984 and 1991, the latter edition in two
- volumes), and "Reno, 1986" (1987)-- I think that it's more appropriate to
- refer to "Backgammon" and collectively those three as the Old and New
- Testaments of backgammon, respectively. Given that you have already
- finished studying "The Backgammon Handbook" and "The Doubling Cube in
- Backgammon", I think that you should read one or more books of Robertie's
- "New Testament" fairly soon after finishing Roy Friedman's "World Class
- Backgammon, Move-By-Move" -- which I, also, recently received a copy of
- from Carol Cole, and is the backgammon book that I intend to read next.
-
- Well, from the quality perspective, I was significantly more impressed
- with it when perhaps the only bg literature I had read was typical junk
- from the 1970s (i.e., Bruce Becker's monumentally horrible "Backgammon for
- Blood", and Barclay Cooke's often-misleading "The Cruelest Game" and
- slightly-better "Championship Backgammon"), "The Backgammon Book", and
- Magriel's "Backgammon"; and from the price perspective, the decision is
- strictly yours, though I hereby make the following three interrelated
- claims:
- 1. If you read enough backgammon books, there will quite possibly
- come a time when "Vision Laughs at Counting" will be the best book
- for to read next to improve your technique maximally.
- 2. You are probably at least seven books from that point: "World Class
- Backgammon, Move-By-Move", the four volumes of backgammon's New
- Testament, and both volumes of Kent Goulding's "Backgammon With
- The Champions" are presently better for that purpose (and you can
- perhaps most profitably read them in that order).
- 3. "Vision Laughs at Counting" is the most entertaining
- instructional backgammon book that has been published to date.
-
- > BTW are there other good bg newspapers or magazines ?
-
- Last year was an unprecedentedly good one for backgammon periodicals, in
- that it saw the first issues of what I strongly believe were and still are
- the two best periodicals for backgammon theory ever --i.e., Bill Robertie'
- and Kent Goulding's bi-monthly "Inside Backgammon", and Roy Friedman's
- almost bi-monthly "Leading Edge Backgammon". The former is still being
- published (I recently received my copy of the fourth issue of its second
- volume), and publication of the latter was suspended at the end of last
- year (due to some personal problems that Roy was having); but it was
- possible to order either or both of them from Carol the last time I
- checked (Please inform me if you need ordering information on either or
- both of them).
-
- Those are the only three backgammon periodicals to which I (have ever)
- subscribe(d), though that may change soon; more on that in a forthcoming
- e-mail message from me.
-
- > Do you know any technical papers about BG,
-
- One of the best features of both "Inside Backgammon" and "Leading Edge
- Backgammon" is they consist mostly of (what I would consider) technical
- papers on backgammon.
-
- >I have read Keelers and Spencers "optimal doubling in BG"
-
- So have I, but I have also read a paper co-authored by Zadeh, titled "On
- Optimal Doubling in Backgammon", that explicitly rendered that paper
- obsolete. I'll provide you with more information on both that and other
- technical papers from the 1970s in a forthcoming e-mail message.
-
- > and in one AI-magazine was an article about Tesauros TD-gammon (about
- 20 p)
-
- The second volume of "Inside Backgammon" contains about one article per
- issue on TD-Gammon, two of which document (recent) sessions that Robertie,
- Magriel, and at least one other bg master had against it; more on that,
- also, in an forthcoming e-mail message from me.
-
- --------------------------------------------------------------------------
-
- --------------------------------------------------------------------------
-
- "How to play tournament BG" by Kit Woolsey
-
-
- This is an excellent introduction to how play and particularly cube
- handling varies in games. It shows how to compute push and cash points,
- recube equity, how to figure gammon costs, etc. It gives Kit's latest
- match equity chart and gives a method for remembering most of it fairly
- well. If you play matches games and don't immediately recognize any of
- these terms, I strongly suggest reading it.
-
- -michael j zehr
-
- --------------------------------------------------------------------------
-
- Backgammon by Robin Clay $7.95 NTC Publishing Group
-
-
- I was surprised to see this book for sale recently at a local book shop.
- This book was 'skimmed' by two intermediate players, and both immediately
- found that the some of the concepts and advice given were grossly
- incorrect. One of these 'reviewers', went as far as to say: "If your
- opponent says that he has just read this book, immediately raise the
- stakes!".
-
- ...Mark
-
- --------------------------------------------------------------------------
-
- In The Game Until The End: Winning In Ace-Point Endgames by Bob Watchel
-
-
- You've played an ace-point game; Your opponent is down to his last
- few checkers. Should you run? Should you stay? If your opponent wants
- to settle, what's the game worth? How aggressively should you try to
- pick up a second checker?
-
- If you don't know the answers to these critical questions, you need
- this book. In Chapter 4 alone you'll discover the secrets of the
- famous "Tino Road Position," an endgame so complicated that - once
- you know how to play it - you can take the position from either side
- and win. Olympiad Champion Bob Watchel has thoroughly analyzed
- hundreds of ace-point game positions to generate a complete picture
- of what's really going on in these common yet widely-misplayed
- situations.
-
- Soft bound, 112 Pages. Level: Advanced and Serious Intermediate.
- Available from the GAMMON PRESS. US$25 + Shipping
-
- [From a flyer from the GAMMON PRESS]
-
- --------------------------------------------------------------------------
-
- Learning from the Machine: Robertie vs. TD-GAMMON by Bill Robertie
-
-
- For years, computer backgammon was a languishing sideshow, with the
- best computer programs barely able to rise to the intermediate level.
-
- This all changed in 1991 with the emergence of TD-Gammon, an
- experimental neural network program developed at IBM's research
- labs. TD-Gammon taught itself to play, starting with a knowledge of
- the rules of the game. After playing thousands of games against
- itself, the program reached strong Open player level; within months,
- it became world-class. TD-Gammon plays like a strong human player in
- many parts of the game. In some areas, it plays quite unlike what has
- generally been accepted as "correct strategy" leading increasing
- numbers of top players to begin to experiment with some of
- TD-Gammon's unconventional plays. Here is your chance to see for
- yourself.
-
- Bill Robertie played two long matches against TD-Gammon as part of
- its evaluation process. "Learning from the Machine" is the complete
- account of the 31 games of the first match, with annotations by
- Robertie.
-
-
- Soft bound, 56 Pages. Level: All.
- Available from the GAMMON PRESS. US$20 + Shipping
-
- [From a flyer from the GAMMON PRESS]
-
- [Note: This is TD-GAMMON Version 1.?]
-
- --------------------------------------------------------------------------
-
-
- Other books seeking write-ups:
-
- -- Fascinating Backgammon by Antonio Ortega, Edited by Danny Klienman,
- forwarded by Carol Joy Cole and Neil Kazaross (English Version)
-
- -- Backgammon For Winners by Bill Robertie. $6.95 Cardoza Publishing
-
- -- Backgammon With The Champions will be re-released by the GAMMON PRESS
- over the course of the next several years with modern commentary,
- presumably by Kent Goulding and/or Bill Robertie. The first match
- book is to be released around December 93.
-
-
- --------------------------------------------------------------------------
-
- A list of Danny Kleinman books (Backgammon)
-
- Pages Price (US$)
- ----- -----------
- VISION LAUGHS AT COUNTING with ADVICE TO THE DICELORN 438 $64
- WONDERFUL WORLD OF BACKGAMMON 132 $18
- MEANWHILE, BACK AT THE CHOUETTE 142 $29
- D
- IS THERE LIFE AFTER BACKGAMMON? 148 $21
- HOW CAN I KEEP FROM DANCING? 134 $19
- THE DICE CONQUER ALL 228 $33
- HOW LITTLE WE KNOW ABOUT BACKGAMMON 168 $25
- THE OTHER SIDE OF MIDNIGHT 142 $20
- ... BUT ONLY THE HOGS WIN BACKGAMMONS 244 $37
- A Backgammon Book For Gabriel. ??? $??
-
- -----------------------------------------------------------------------------
-
- D5. A List of Backgammon Articles in Science and Business.
-
- [Original list submited by Mika Johnsson]
-
- E.B. Keeler, J. Spencer: "Optimal doubling in Backgammon", Operations
- research Vol. 23 No. 6, November-December 1975
-
- David Levner: "is Brute Force Backgammon Possible ?", SIGART newsletter
- No. 58, June 1976
-
- N. Zadeh and G.Kobliska: "On optimal doubling in backgammon" , Management
- science 23, 853-858 (1977)
-
- Hans Berliner: "Backgammon computer program beats world champion",
- Artificial intelligence 14 (1980), 205-220
-
- Hans Berliner: "Computer Backgammon", Scientific American 243:1, 64-72
- (1980)
-
- G. Tesauro: "Neurogammon wins Computer Olympiad.", Neural computation 1,
- 321-323 (1989)
-
- G.Tesauro, T.J.Sejnowski: "A parallel network that learns to play
- Backgammon", Artificial intelligence 39 (1989) 357-390
-
- G. Tesauro, ``Neurogammon: a neural network backgammon program.''
- IJCNN Proceedings vol. III, 33-40 (1990).
-
- G. Tesauro, ``Practical issues in temporal difference learning.''
- Machine Learning vol. 8, 257-277 (1992).
-
- G. Tesauro, ``TD-Gammon, a self-teaching backgammon program,
- achieves master-level play.'' Neural Computation, vol. 6,
- 215-219 (1994).
-
-
-
- -----------------------------------------------------------------------------
-
- D6. Backgammon software and software reviews.
-
-
- -- BackgammonBase 2.3 by Johannes Schmitt
- -- Backgammon Position Analyzer 4.01 by Larry Strommen
- -- Bearoff Equities & Backgames Vol. 1 & 2 CD-ROM by Hugh Sconyers
- -- Hyper Backgammon PC CD-ROM game by Hugh Sconyers
- -- BOINQ by Hal Heinrich
- -- MATCHQIZ Vol. 1-3 by Hal Heinrich and Kit Woolsey
- -- Bearoff Quizmaster by Walter Trice (Demo available)
- -- BG Scribe by Walter Trice
-
- [Does anybody reading this FAQ own any of these programs? Would you
- write a paragraph description, or a full blown review please?]
-
-
- --------------------------------------------------------------------------
-
-
- BOINQ
-
- Boinq is a program which analyzes bearoffs. It can handle any
- position where both sides have all their men in the inner board. All
- results are cubeless. For any position you enter, you can get the
- probabality of each side winning, equity on a 1-cube, proper way to play
- any roll of the dice, and a distribution of probabality of bearing off in
- any number of rolls. The results are displayed virtually
- instantaneously, since they are read directly from a data file rather
- than done by simulation. Very user friendly and easy to use -- I use it
- a lot for a quick check on bearoff problems. Program takes about 4 meg,
- so have some room on your hard disk. Produced by Hal Heinrich -- cost is
- $100 I think. Can contact Hal at:
-
- 1122 15 Ave. SW apt 402
- Calgary, AB
- Canada T2R 1K5
-
- Phone: 416-229-2024
- E-mail address: heinrich@cuug.ab.ca
-
- Kit
-
- [Note: Also available from Carol Joy Cole]
- [Note: As far as I know, this is a PC program ...Mark]
-
- --------------------------------------------------------------------------
-
- Hyperbackgammon
-
- Hypergammon is a short version of backgammon where each side has
- three checkers. In initial position, these checkers start on opponent's
- ace, two and three points. From then on normal backgammon rules apply.
- Cube is in play, Jacoby rule, gammons and backgammons count (and are quite
- frequent). Proper play is much more subtle than might be imagined. The
- program produced by Hugh Sconyers plays the game perfectly, since Hugh has
- established a full data base which has the equities for all possible
- positions, and the program will tell you if you make an error. It can be
- a lot of fun to play, the games go quickly, and by playing the program
- you learn pretty quickly the correct strategies.
-
- Kit
-
- [Note: Also available from Carol Joy Cole and THE GAMMON PRESS]
- [Note: As far as I know, the distribution is a CD-ROM for the PC ...Mark]
-
- --------------------------------------------------------------------------
-
- Matchqiz
-
- With the MatchQiz software, Kit Woolsey (long time contributer
- to Inside Backgammon and Backgammon with the Champions, author of
- How to Play Tournament Backgammon, and currently ranked #9 in the
- world) has added his name to the short list of backgammon
- indispensables. The very short list. Magriel, Robertie, Woolsey.
- I think that's all you really need.
- MatchQiz is more than very good; it is the single best tool I
- know of for transforming your game from intermediate to expert.
- First let me describe the format:
- You choose a match from a menu, and the computer shows you the
- starting position and opening roll. *Then you choose your play.*
- Now you get to see the actual play, plus Kit Woolsey's commentary.
- This happens for every play, every cube decision. It is an
- improvement over printed annotated matches in several ways:
- Convenience and speed. How many times have you followed a
- match on your own board only to find that the moves and commentary
- have stopped making sense? Perhaps you moved the wrong piece two
- rolls ago? Or was it three rolls ago? Maybe you should just start
- this game over. Never again with MQ.
- How many hints do you receive when going over printed matches?
- You can see that the player drops the cube because a new game
- begins next page. Or did the index card you use to cover the
- bottom of the page slip, denying you the chance to come up with
- your play without seeing Svobodny's? Not with MQ.
- Perfect use of default options. Do you have a tendency to
- forget the cube in complex positions? MQ will let you make that
- mistake -- but will chide you for it.
-
- Of course the format wouldn't mean much if the annotations
- weren't up to par. But they are exquisite. Woolsey is complete,
- concise, and entertaining. He covers all aspects of play, from the
- most elementary opening moves to the most subtle match equity
- considerations. Here is one small sample:
- "This is an expert play which many players would not find. If
- Magriel quietly plays 13/5, O'Laughlin will be free to make any
- point that his dice dictate, and Magriel will be poorly placed in
- the upcoming prime vs. prime battle since he will have two men back
- will O'Laughlin will have only one man back. Magriel's play forces
- O'Laughlin to attack on the bar point whether he wants to or not,
- thus preventing him from making optimal use of such point making
- numbers as 42 or 51. It is thematic when you have the better board
- and your opponent has one man back to split your runners to make it
- difficult for your opponent to catch up in the board-building
- battle." You get this level of analysis after every nearly every
- play.
- One final benefit that might go unnoticed is volume. Woolsey
- has 18 matches available now, and volume four is due soon. That is
- quite a library. Often an annotater will mention some general
- theme or principle and show how it applies it to a specific
- position. But would that principle apply if the position were
- slightly different? With the MQ library, you will be able to
- compare similar positions and examine if the same principles apply.
- Thising phase of the game, where
- the same sorts of decisions come up all the time.
- Woolsey sells one match for $20, or a set of 6 for $100. This
- is a fantastic deal considering that most printed annotated matches
- go for $20 or so, and I guarantee that you'll get more use out of
- these. Write to Hal Heinrich, 402, 1122 15th Ave. SW., Calgary,
- Alberta, CANADA T2R-1K5. Or call (403) 229-2024.
-
- Jeremy Bagai
-
-
- [Note: Also available from Carol Joy Cole and THE GAMMON PRESS]
- [Note: This program is written for the IBM-PC, but it 'should'
- run under "Soft-PC" for the Macintosh, any level, as the graphics
- are CGA (640x200x2) ...Mark]
-
- --------------------------------------------------------------------------
-
-
- Expert Backgammon 2.1 for PC: List of features.
-
- Mark Damish E-Mail: damish@ll.mit.edu
-
-
- Here is some initial information on Expert Backgammon version 2.1 for
- the IBM PC.
-
-
- Intro:
-
- I remember November 92, the first time I walked into a backgammon
- club to participate in a tourney. After playing on FIBS for a month,
- I thought that I was already a decent player. Wrong. I won a match,
- and lost a match. Afterwards, I played a few games for $1/point. I
- reached a simple and common holding game position where I was
- doubled, and thought surely it was worth 25%, and took. My opponent,
- being helpful to a newcomer, pointed out that the position was only
- worth about 15%. Later, I was able to verify his claim using Expert
- Backgammon, and had my first 'benchmark' position. I have since used
- Expert Backgammon to benchmark many other simple positions, as well
- as to play hundreds of games against it.
-
-
- What it is:
-
- Expert Backgammon, (EXBG), is a program which allows you to play
- backgammon against the computer either in a 'money' or 'tournament'
- format. It also allows you enter a position, and let the computer
- 'roll it out' --- that is, to let it play both sides many times, and
- show you the results. Expert Backgammon is currently the strongest
- computer program available commercially, and the game version is
- quite affordable! Only TD-GAMMON might lay claim to being the
- strongest program in the world, but alas, it is not available
- commercially.
-
-
- Brief Description of EXBG versions:
-
- Expert Backgammon is currently available in two releases: 1.61,
- and 2.1. Release 2.1 has 3 different versions, with different
- features
-
- EXBG 2.1 GAME VERSION $50. Plays the game of backgammon.
- EXBG 2.1 EXPERT VERSION $150. Plays BG, and Rolls out positions.
- EXBG 2.1 PRO VERSION $300. Plays BG, and Rolls out positions. Has
- some advanced rollout features.
-
- EXBG 1.61 EXPERT VERSION $100 Plays BG, and Rolls out positions.
-
- Upgrades from EXBG 1.61[expert] to EXBG 2.1[expert] $60
- Upgrades from EXBG 1.61[expert] to EXBG 2.1[pro] $200
- There are other upgrades available for the other versions as well.
-
-
- Some Random Features (pro version):
-
- -- Fast non mouse interface for moving the checkers.
- -- Match or Money play options.
- -- Optional Jacoby rule.
- -- Cube profile statistics.
- -- Save positions for future evaluation.
- -- Save games to be played back later.
- -- Computer can suggest a move.
- -- Shot counter.
- -- Computer can finish game, when it becomes routine.
- -- Woolsey or 35% (Friedman?) match equity table for matches.
- -- Pip count.
- -- Quick or Extended cube searches. Speed vs. accuracy.
- -- Rollouts:
- -- Random dice.
- -- Sequenced dice for one or two sides. That is all 36 possible
- starting combinations for one or two sides.
- -- Rollout multiple positions simultaneously in batch mode.
- -- Duplicate dice when rolling out multiple positions.
-
-
- Performance:
-
- Speed: Less than 5 seconds per game to play a game from the starting
- position on a 486DX2-66 processer.
-
-
- Strength: Seems stronger than 1.61.
-
- Strength is also a somewhat controversial subject. Can the machine
- play a complex prop as well as a human who is familiar with the
- position? Does the machine have any 'blind spots' in early game play?
- Can it 'work a prime' to get a second checker when needed? Does it
- blitz too often, not enough? 'Seems stronger' is as far as I'll
- venture until I learn more about how to play the game myself!
-
-
- Copy Protection:
-
- The program is copy protected. The distribution disks will allow
- you to install the program to two hard disks, as well as allowing you
- to run the program from the floppy. You may 'uninstall' the program
- from the hard disk, back to the floppy for installation on another
- disk/machine if required. It is best to uninstall the program before
- using backup programs, or reformatting your hard disk/partition, as
- you can loose your installation.
- Early versions of 1.61 used a differant scheme. They simply stopped
- running after a certain date. The authur supplies free updates to those
- with the early protection scheme.
-
-
- Sample Cube Analysis Screen:
-
- B L A C K C U B I N G A N A L Y S I S
-
- C U B E Game won by - lost by Gammons Backgammons Equity
- location size cube play cube play won lost won lost /Game
-
- Center 1 47 3 22 8 4 9 0 0 0.108
- Black 2 8 0 0 11 0 0 0 1 -0.600
- Red 2 0 21 2 2 4 0 2 0 2.000
- Black 4 1 0 0 1 0 0 0 0 0.000
- Red 4 0 1 1 0 0 0 0 0 0.000
- Black 8 0 0 0 1 0 0 0 0 -8.000
-
-
- 01-21-1994 The Jacoby Rule was NOT USED
- Only Money Play with Extended Cube Search
- MARK won 61.074% of the games played
-
- Equity for MARK = 0.349 per game for 149 games
- Cubeless equity for MARK = 0.228
-
- Net equity when Black took a 2 cube = -0.870 per game
- Net equity when Red took a 2 cube = 1.879 per game
-
- [An above average performance in this set.]
-
-
- Help Screen:
-
- F1 = MENU OF AVAILABLE OPTIONS - Professional Edition
- A - Automatic Double Ctrl+A - Automatic Concession
- B - Beaver Ctrl+B - Clear Board
- C - Checker Setup Ctrl+C - Cube Setup
- D - Double the Cube Ctrl+D - Manual Dice Entry
- E - Extended Cube Search Ctrl+E - Match Equity
- F - New Player Name Ctrl+F - File - Alternate Path
- G - Game - Money or Match Play Ctrl+G - Delete Game
- H - On-Line Help Service Ctrl+H - Using Option Defaults
- I - Invert Position Ctrl+I - Alter the Starting Position
- J - Jacoby Rule Ctrl+J - Title for Rollout
- K - Monitor Type Ctrl+K - Player Cube Profile
- L - Level of Difficulty Ctrl+L - Listing of Game
- M - Take Back Move
- N - Sound Ctrl+N - Start New Game
- O - Options Currently Selected Ctrl+O - Open Position
- P - Player on Roll Ctrl+P - Print Position
- Q - Show PiP Count Ctrl+Q - Black Shotcounter
- R - Replay Game Ctrl+R - Rollout Position
- S - Speed of Checker Movement Ctrl+S - Save Position
- T - Suggest Move for Black Ctrl+T - Match Win % Table
- U - Skip Save Game/Position Ctrl+U - Delete Position
- V - Black Detailed Shotcounter
- W - Expert to Finish the Game Ctrl+W - Write Rollout to Disk
- X - Cancel Move and Reroll Dice Ctrl+X - Print Disk Rollout
- Z - Zero the Score
- Escape - Leave EXBG
-
-
- Rollout summary printout:
-
- EXPERT BACKGAMMON ROLLOUT SUMMARY
-
- Date: 12-12-1993 Games viewed = 0
- File: 65_21_A Summary only = 1296
- Version: 2.1 1296 games rolled out at
- Used Hrs:Min:Sec 1:37:41 4.522 seconds per game.
- Batched Duplicate Rollout of 1296 games.
- No doubling allowed - Cube at 1 level
-
- [ Diagram of board position was cut from here...]
-
- O on roll.
-
- O won
- 45.83% games 594
- 11.42% gammons 148
- 0.46% backgammons 6
- ---------------------------
- 57.72% of the games 748
- +0.170 points per game.
-
- X won
- 32.18% games 417
- 9.41% gammons 122
- 0.69% backgammons 9
- ---------------------------
- 42.28% of the games. 548
- -0.170 points per game.
-
- The dice rolls were generated randomly.
-
-
- Note: There is also a screen which shows the results of several games
- rolled out simultaniously.
-
- Note: Above screens were 'captured' by redirecting my printer port to
- a file, and have been edited slightly.
-
-
- Ordering Info:
-
- Tom Weaver
- Expert Backgammon
- 8063 Meadow Road, # 108
- Dallas, Texas
- 75231
-
- Call: Expert Backgammon (214) 692-1234 M-F 10am-10pm Central US time.
- An answering service answers
- when Tom isn't around.
-
- Also available from Carol Joy Cole and probably THE GAMMON PRESS.
-
-
- --------------------------------------------------------------------------
-
-
- Software Review: BG-SCRIBE, A Program By Walter Trice.
-
- Mark Damish (E-mail: damish@ll.mit.edu)
-
-
- BG-Scribe -- A system for editing, replaying, and printing
- backgammon matches for the IBM-PC by Walter Trice.
-
- This is a program which I consider essential for myself. It will:
-
- -- Allow one to enter matches from books and magazines, or from those
- personally recorded, to be played back and studied later. Entry is
- done using the numeric keypad. After a while, you end up being able
- to enter a match very quickly, and become quite proficient at
- touch-typing the keypad to boot. An `AT' style keyboard is
- preferable for entering matches.
-
- -- Play back matches purchased from Walter. Watching great matches
- between the masters is definitely enlightening. My favorite matches
- are the ones from annotated books. It shouldn't be hard to
- write a program to convert a match from one format to another, if
- already have a collection of matches. I've converted matches posted
- to Internet by Butch Meese using nothing more than simple editor
- macros. The matches are currently stored as plain ASCII files---one
- directory per match, and one file per game.
-
- -- Print out matches to disk or printer. I like to: print out to disk,
- annotate my comments using a simple editor, then print the resulting
- file to a printer. The program will also embed diagrams of positions
- to the printout, but it uses IBM graphics characters, which might
- have to be changed if your printer doesn't support them. The diagram
- feature is especially useful for diagramming doubling decisions.
-
- The program is run from one of two screens. The first is a text
- screen with options for creating a new match, loading, saving, etc.
-
- The second screen displays the backgammon board using a CGA 4 color,
- 40 column text mode. Trust me here---this mode, with its X's and O's,
- looks a lot better than backgammon boards I've seen drawn using the CGA 2
- color graphics mode. Why CGA text mode? Probably because it will run on
- any portable or palmtop machine, and likely on most PC emulators on other
- platforms. It also runs fine in a window under MS Windows, without having
- to mess around with a .pif file.
-
- The second screen is where matches are entered or played back. When
- playing back a match, you may see the dice, then the players choice, and
- then see the move when the screen is updated. It is possible to go forwards
- or backwards in a game. Although you may have entered your rolls in
- `landing spot' format, the program can optionally display them in
- `from/to' format. It only prints in the format which it was entered
- though. You may also mark positions which you would like to have
- diagrammed.
-
- As stated above, the user interface consists of two screens. Unlike
- modern X/Windows/Mac programs which do a lot for you, this program
- assumes that what you tell, or don't tell the program is exactly what you
- want. I.E.: You can enter data, then quit the program. If you didn't save,
- the program won't prompt you. It is like driving a standard after getting
- used to cruise control. The program does a lot, you have to remember to
- tell it what to do though! The learning curve has a slight incline, but
- the program is well worth the time it takes to become familiar with it.
- I found the instructions clear.
-
- I want to start bringing pen and steno paper to local events to record
- some `master games' for later entry/playback. I also want to review
- some of my `bad games', searching for weakness. There is a lot to be
- learned!
-
- The price of the program is $50, including 11 matches. Additional matches
- are available from Walter.
-
- I am not affiliated with BG-SCRIBE in any way, except for being a very
- satisfied customer. Please mention where you saw this article if you
- should contact Walter. I did mention to him that I was going to write
- a review---Last spring!
-
-
- ...Mark
-
-
- Contact: Walter G. Trice
- 549 Wachusett St.
- Holden, MA 01520
-
- (508) 829-3283
-
-
- -----------------------------------------------------------------------------
-
- D7. Where does one purchase backgammon supplies and books?
-
-
- Backgammon 'stuff' is available from:
-
-
- The GAMMON PRESS (Bill Robertie)
- PO Box 294
- Arlington, MA
- 02174
- U.S.A.
-
- PHONE: (617) 641-2091
- FAX: (617) 641-2660
-
- Books, software, video, backgammon sets, precision dice, ++.
- The GAMMON PRESS publishes Inside Backgammon, as well as books
- and booklets.
-
-
- Carol Joy Cole
- 3003 Ridgecliffe Dr.
- Flint, MI
- 48532
- U.S.A.
-
- (810) 232-9731.
-
- Books, software, backgammon sets, precision dice, cubes, ++.
- Carol Joy Cole is also the editor of the Flint Area Backgammon News.
-
-
- Danny Kleinman
- 5312 1/2 Village Green
- Los Angeles, CA
- 90016
- U.S.A.
-
- Books on Backgammon, Bridge, O'Hell, and life.
-
-
- Dansk Backgammon Forlag
- Gersonsvej 25
- dk-2900 Hellerup
- Denmark
- phone: +45 39 40 06 07
-
- Books, sets, dice and generel backgammon equipment. You can get all
- the modern books ther, plus some of the old ones from the seventies,
- among them 'Backgammon' (Magriel).
-
-
-
- --------------------------------------------------------------------------
-
- Backgammon sets may be purchased directly from:
-
- Crisloid INC.
- P.O. Box 2205
- Providence, Rhode Island
- 02905
-
- They require a minimum order of $100 to obtain wholesale prices.
-
-
-
-
- =============================================================================
- MISC:
- =============================================================================
-
- E1. What other games can be played on a backgammon board?
-
- - Acey-Deucy
- - TricTrac
- - Jacquet
- - Moultezim
- - Plakto (Portes)
- - Fevka (spelling?)
- - Narde
- - Three Checker Hyper Backgammon
- - Nackgammon
- - Cubeless, one point backgammon games.
- - Mammon.
- - On some boards, you can flip it over, and play checkers or chess. :-)
-
- --------------------------------------------------------------------------
-
- Hyper Backgammon:
-
- Newsgroups: rec.games.backgammon
- From: mau@world.std.com (Michael A Urban)
- Subject: Re: 3-Checker Hyper Backgammon
- Date: Thu, 14 Oct 1993 02:23:24 GMT
-
- Each side starts with 3 checkers on their respective 24, 23, and 22
- points. The cube is in play. Jacoby rule in effect. Matches will start
- at 7 points and work their way up in later rounds. All other normal
- backgammon rules apply.
-
-
- --------------------------------------------------------------------------
-
- Nackgammon:
-
- From: kleef@cs.utwente.nl (Rolf Kleef) at SMTP-Post-Office 10/15/93
-
- Nackgammon: The same as backgammon, but with a different starting
- position: instead of five men on both your midpoint and 6-point, you just
- put four there. The remaining two men end up at the 23-point:
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+ X:
- | O X | | X O O |
- | O X | | X O O |
- | O X | | X |
- | O | | X |
- | | | |
- v| |BAR| |
- | | | |
- | X | | O |
- | X O | | O |
- | X O | | O X X |
- | X O | | O X X |
- +------------------------------------------+ O:
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- This was invented by Nack Ballard (hence the name), to force his bg
- students to practice positional play. Games tend to be much longer, since
- you can't easily start a race with a 65 or 66 opening-phase roll. In July
- this year, we hosted the first European Championship Nackgammon during our
- series of Kater Cup tournaments. Teun Ruardy from Groningen, The
- Netherlands became the first EC Nackgammon!
-
-
- --------------------------------------------------------------------------
-
-
- From: zweije@wi.leidenuniv.nl (Vincent Zweije)
-
- In Kazachstan, and probably Russia too, people play a game called
- "Narde" on a backgammon board. It is also played with 15 checkers
- each, in the following starting position (point numbering is taken from
- backgammon).
-
- O's side
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- v| |BAR| |^
- |XXX | | |
- |XXX | | |
- |XXX | | |
- |XXX | | |
- |XXX | | |
- +------------------------------------------+
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- X's side
-
- Do to language problems I never got a formal introduction to the game.
- I'll have to write down the rules out of my head. It is played like
- backgammon, with the following exceptions:
-
- 1: Both players move in the same direction. X moves from 12 down to
- 1, then to 24 and down to 13, and finally off; O moves from 24 down
- to 13, then to 12 and down to 1, and finally off.
-
- 2: A point is already made with one checker on it. There is no
- hitting in the game.
-
- 3: Doublets are not special. If you roll 3-3, you get to move a
- checker three pips twice. Possibly the same checker.
-
- Bearing off is like backgammon. Moving is mandatory when possible. I
- don't know whether, like in backgammon, you have to move the higher of
- the dice if you have to choose. It never happened during actual play.
-
- The game is almost fully one of chance. The main thing is to take care
- not to get blocked by a six-point prime (already made with six checkers
- in a row!).
-
- [ There seems to be quite a few games with this starting postion,
- going the same direction, where 1 blot is a blocker, and there is
- no hitting. The rules vary with how many may be in a row, doubles,
- and starting criteria. It seems to be a game where 'blocking' is
- the predonimant strategy. Some games have double games, triple
- games, quad games, depending upon what quadrant the opponent has
- his remaining checkers in. I've never seen this played in the USA.
- ...Mark ]
-
-
- --------------------------------------------------------------------------
-
- Diceless Backgammon:
-
- From: igor@krest.kharkov.ukraine.ussr (Igor)
- Newsgroups: rec.games.backgammon
- Subject: Re: Diceless Backgammon?
- Date: 27 Mar 92 00:48:51 GMT
- Organization: Society of connoiseurs of female beauty
-
- In fact, there's a version of backgammon, which is much more popular
- than regular bg in USSR, especially in Azerbajdzhan and Uzbekistan.
- Main features are following:
- -both players go same direction ( namely counterclockwise )
- -starting position is different
- -you're not allowed to hit ( which changes strategy a lot).
- And, as far as I know, there are tournaments, where people play
- this version without dices, i.e. calling their rolls. Consequently,
- there exist time control in this tournaments.
-
-
- --------------------------------------------------------------------------
-
- Acey-deucy:
-
- In this game all the men start off the board. They enter and move
- around the board in the same way as men sent home in regular backgammon.
- In other words, the white men enter in black's home board and move around
- through black's outer board and white's outer board until all are gathered
- in white's home board; then white can start to bear them off. Black enters
- his men in the white home board and moves around in the same manner.
- Rules are the same as for backgammon, except that you can move any man
- you want to at any time, whether or not you have men to bring in.
- In addition, the roll of 1-2 -- acey-deucy -- is an especially valuable
- roll. You begin by playing your ace-deuce. Then you play any number four
- times (in other words, you pick any double you wish). Then you get an
- extra roll. and if this extra roll is also 1-2 you get the same extras
- with it.
- Early game strategy in acey-deucy is to try to establish advanced
- points as quickly as you can, and if possible also establish adjacent
- points as base for a prime. If both sides develop primes right smack up
- against one another, the advantage lies with the prime that is farther
- advanced. Even if the man with the farther-advanced prime has to break his
- first, he will probably win the game; if he can hold his prime longer, he
- almost surely will win.
- Credit: The Backgammon Book, Oswald Jacoby/John Crawford
-
- My own comments: Acey-deucy is a fun game, with a much greater element of
- luck or chance than regular backgammon. 1-2 rolls are deadly. You are
- never out-of-it right to the end. The pace is fast and furious (at least
- compared to regular backgammon -- which, incidentally, I still prefer, but
- Acey-deucy makes a nice change of pace once in a while). One key point of
- strategy -- block your opponent from a play of 1 or 2 if you can. This
- opportunity only occasionally presents itself, but watch for it. If you
- can't play your lowly 1-2, you lose the bonus double and extra roll.
-
-
- -- Acey-Deucy typed/submitted by Peter Nickless
- (nickless@ccs.carleton.ca)
-
-
- -----------------------------------------------------------------------------
-
- E2. How does one become a better player?
-
- [Suggestions/articles from ALL levels sought for this space]
-
- ----
-
- [Edited from a message about proper cube handling. ...Mark]
-
- Always play backgammon for affordable but meaningful stakes. This
- is surprisingly important. If you play "just for fun" you'll take
- doubles "to see how they'll turn out" and win some of those games
- anyway, giving yourself incorrect reinforcement. Likewise you'll drop
- doubles you should take because "you dont' feel like playing it out."
- If something is riding on the game, you're much less likely to do that.
- In short, it hones the senses and makes you think about the cube all the
- time. There is also definite penalties and rewards for correct cube
- action.
-
- Practice practice practice.
-
- -- michael j zehr
-
-
- I think the first step in becoming a good player is to realize what a
- game backgammon is. Many people think they're unlucky when they lose,
- and don't realize that it is actually also a game of skill.
- The first thing I learned from backgammon was to lose, even from the
- most incredible positions. You shouldn't spend your energy whining
- about your bad rolls, spend it on making good moves (and cube
- decitions!) instead.
- Other than that, it's simple to describe how to become a good
- backgammonplayer: Study, and read all books you can get your hand
- on. If you go to a club or a tournament, watch the good players. One
- of my friends did that a lot when he started. Also, don't be afraid
- to ask strong players questions about a move you made, a move HE made
- or something like that. Most of the strong players are very friendly
- when people ask them about their opinion.
- You can also record matches. This can be matches between two good
- players, or you can have ask a friend to record one of your matches.
- There's a big difference in what you can learn from the former compared
- to the latter.
- I played a tournament in Chicago in '92 and recorded a couple of
- matches, one between Rick Barabino and Dean Muench. Afterwards I went
- through the match myself, and noted the plays I would certairnly not have
- made myself. I asked Dean Muench about why he did this and that, and he
- explained it in a very logical way to me. He asked me which flight i
- played in, I answeared 'Intermediate', and he said 'You won't be that for
- much longer if you keep studying like that!' I was also lucky to get an
- extremely interesting game in that match.
- If you get one of your friends to record your match, you get a chance to
- analyse your own play. This can particularly helpfull if you do it a while
- after the match has played, to see how (if) your game has evolved.
-
- -- Asger Kring
-
-
- =============================================================================
-
- End of rec.games.backgammon FAQ
-
-